Saturday, July 7, 2012

Warhammer 40k 6th edition. My first game battle report. (Pt.1)



As the sun slowly appeared over the horizon among the ruins outside of Castle Belvedere, two marine forces  in seek of strange artefacts happened across each other. Was one rogue? Who knows... The first shots were fired from the Ultramarine forces as their transports trundled over to the first artefact... The opposing forces opened fire, and battle commenced...

Welcome to the battle report for my first game of 6th edition Warhammer 40,000!

This is part 1 of the battle report - I am breaking it up as I feel I should talk about things in detail, including game setup, and rules complications we came across.

Setup:

The forces that were to meet today consisted of:

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1,000 point Ultramarine force:

HQ:
Level 1  Librarian with:
Terminator Armour (2+ armour, 5+ invul save)
Force Axe (+1s, unwieldy)
The dust of a thousand worlds Warlord trait.

Troops:
2 x Tactical squads, each with:
Melta gun
Combi-Melta
Power fist

2 x Rhino Transports

Elite:
1 x Ironclad Dreadnought with Ironclad Assault Launchers


1 x Terminator Squad with
Assault Cannon
Power Sword Sgt
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V's

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1,000 point Space marine force:

HQ:
Captain with
Power claw
Combi-melta
Legendary Fighter Warlord trait.

Command squad with
Power fist

1 x Razorback with
Twin linked Lascannon

3 x Tactical squads with
Missile launchers
Melta guns
2 x Power Swords
1 x Power Axe

3 x Rhino Transports

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The mission selected was: Crusade.
Two items of scenery were selected to be 'peculiar terrain' - a woodland copse, and a Ruin within Chris's deployment zone.

Librarian powers drawn: Inferno and Smite.



We rolled for turns and I won, choosing to deploy first on the near-side of the board:


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