Showing posts with label walkthrough. Show all posts
Showing posts with label walkthrough. Show all posts

Monday, October 29, 2012

Xcom: Enemy Unknown Class Guide #1 - The Sniper


Welcome to the first of my Xcom: Enemy Unknown Tutorials! This tutorial will focus on the humble Sniper. Simultaneously one of the weakest and most powerful units in your Xcom arsenal.

My intention is to couple this with a YouTube video tutorial to show some of the points I am going to discuss here in a more cinematic and fun fashion. I will link it >Here< when it is completed.

First of all - lets discuss the available abilities! Unlike the original Xcom Defense/UFO Enemy Unknown  game that this is based on - the ranking system is not based on the soldier pool you have, it is experience based. This means that any soldier that survives long enough and does enough good work in the field can quickly earn promotion to the top rank. (Colonel)

Squaddie Abilities: Headshot
A pretty useful ability - it gives the agent an increased critical chance on the shot. Very useful against those armoured aliens that you need to take a chunk of health off of, or whom you would like to kill in one hit.It has a 2 turn cool down. Be careful when selecting when you will use this shot. Take note of the typical damage your rifle will do. If you think you will need more than this to take down the target, then go for it. It works well in conjunction with 'In the zone' and 'double tap' as for best effect the shots from those abilities will kill their chosen target so you can shoot at another straight after.

Corporal Abilities: SnapShot/Squadsight
Both abilities seem to be very good, but in actual fact - if you have a well balanced team, it is rare that Snap Shot will be more useful than Squad sight. Squad sight allows your snipers to sit in safety and pick off targets that your team mates uncover. This ability is particularly good when in overwatch when you expect your team mates to uncover aliens on the move as quite often, a reaction shot will kill an alien in the open before it can get hunkered down in cover. If you need to move your snipers - their pistols dont work with squad sight normally, but they do in Overwatch and depending on the pistol, your foundry upgrades, and wether or not your sniper has 'Gunslinger' (below) - the pistol can pack enough of a punch to kill weaker or weakened enemies, and the 'overwatch' area is seen as more of a dead zone from the AI (Notice how the enemy is less likely to advance when you have troops covering an area with their overwatch.... sometimes its useful to abuse this, even if you know you cant do anything if you were to trigger overwatch - its similar to suppression fire - the alien can waste their tmie doing nothing just to save from being wounded which can be a very important move if you have a weak or exposed trooper in their line of sight.)

There are of course advantages to Snapshot; your agent can move and fire their sniper rifle. This means they can relocate to get better shots at groups of hostiles giving In The Zone the potential to be a little more effective, but in order to do all this - you put your trooper on the front line. If you can see them, they can see you. Your sniper tends to be quite weak at point blank range which many aliens will be in, and they tend to have less health and weaker armour compared to other front line troops, e.g Assault. The best time to have Snapshot would probably be if your kill-team was quite weak and the support cannot be provided from other classes, e.g your sniper is your only surviving veteran, in which case getting in with the powerful gun and taking some names is a good thing. Of course, I still prefer to cower on the back lines and pick the enemy off one at a time.

Sergeant Abilities: Gunslinger/Damn Good Ground
This can be a bit of a tough choice. Gunslinger removes the weakness of close combat from your sniper. A good pistol with foundry upgrades means your pistols will be hitting about as hard as most of your other weapons. Damn good ground gives a little bit more of an edge to your sniping abilities. Especially with Archangel armour. The defensive side will rarely come into play unless your grappling up in the front lines, or your having a bout of last man standing with your sniper against remaining alien forces, in which event - your probably in more trouble than an ability will help with.

Lieutenant Abilities:Disabling Shot/Battle Scanner
Utilitarian abilities. Depending on what your other ability selections are, you may favour one over the other. Disabling shot diarms your opponent for a round - or until they reload. This is a very effective variant of suppressing fire, though it only affects one target it can be used to prevent a vulnerable soldier from taking a fatal hit from a nearbye enemy that is not likely to die this round. The Battle Scanner lets you throw a small object - akin to an electro-flare from days of yore, that will give you a display of the immediate area as if an agent were present. It does not trigger enemy 'spawns', and it can be thrown through doors. On many occasion, this can be very valuable. Both are pretty situational, but in the right situations can be a great utility. Choose wisely. Or do as I do - pack two snipers.

Captain Abilities: Executioner/Opportunist
I always lean towards Opportunist here. I use reaction fire a lot in the early turns or when I am expecting to trigger enemy 'spawns' so that I can get a couple of potential kills in before they break for cover. It becomes less valuable as you get the end-tier abilities of Double Tap or In The Zone but one shot in the open can be worth more than the others in some situations.

Major Abilities: Low Profile
Not really a choice - but if you have a sniper that needs to make use of cover, having any cover provide the full bonus is a nice advantage.


Colonel Abilities: In The Zone/Double Tap
Both of these abilities are AWESOME. I cannot emphasise just how good they are, and neither are a bad choice. Here is the breakdown. Double Tap allows you to take two shots. That's it, end of. If you run out of targets or ammo the second shot is wasted. In The Zone requires a specific set of circumstances to be met, firstly the target must not be in cover (yellow shield = Bingo. Get killing) And secondly the target must be killed with the shot in order to be able to move onto the next. Given the right circumstances it is possible to knock out 4 or 5 kills in a round with this ability. The chances of getting multiple kills are slim though, unless you strategise. I find that the ITZ sniper works best when paired with a Double Tap sniper. If the targets would take more than one shot to kill, two can feasibly be weakened into the ITZ snipers kill zone. Chances are by the time you get this ability your accuracy is going to be near or over 100%, especially if you throw in a scope and high ground/Archangel armour and Damn Good Ground from before. The front-line troops can also help the ITZ sniper out by using explosives to weaken opponents and deny them the cover that would block the shot.

Whichever you choose it is not a bad choice, but bear in mind that ITZ is much more strategic. If you are going to have a solo sniper - Double Tap is probably a better ability because 75% of the time you wont be able to get more than one shot from an ITZ sniper unless you set up the kill zone or get lucky - but that 25% of the time, your talking 3-5 easy kills if the targets are weak or softened. I think on average, I get more kills with my 'In The Zone' soldier, but this is purely due to the way I like to stack and domino the enemies with my snipers. In 27 missions, 68 kills compared to my more experienced 'Double Tap' sniper who has seen 49 missions for 109 kills.

Other important points:
Ghost Armour: Don't give this to your snipers - give it to fast-moving support units, and send them to scout ahead before the rest of your forces move. They can spot many groups of enemies without triggering their 'spawn' reaction (taking cover) meaning that your snipers can make short work of them before they become a threat. They also help your team prioritise targets, e.g that Sectopod just behind that squad of harmless Sectoids that MUST GO DOWN. (plasma pistols v chest-plasma cannon, plasma rifle AND a multi-missile launch pack? Gimmie a break :p )

In conclusion - Snipers are awesome support for your front line troops. The ability to shoot anything they see that they can draw a line of fire to, to Overwatch and shoot the enemy before they can dive for cover, or the ability to pick off weak or weakened enemies - or even fire enough damage into tougher ones so they go down is invaluable. They can be weak if poorly equipped or supported, but given the right abilities and thought they can be 'Angels of Death' - much like the achievement denotes. Snipers work great in teams with cross-over abilities to help them cover each other as well as maximise the kill potential from them. I have had missions where there have been close to 20 aliens, and the snipers have mowed the majority of them down in two turns with the rest of the team only getting as far as spotting them and taking cover. Rare, but a beautiful sight ^.^

Check out my 'Sniper Reel' Video >Here< To see my Let's Play sniper team in action.

-V

Tuesday, July 10, 2012

Walkthrough / guides: Making a YouTube video


Since I have been doing a lot of video recording/editing/uploading lately for my Let's play videos I thought that a step by step guide might be useful. It does not take long to properly prep and upload a video to YouTube once you know what is required, and hopefully this guide will help clarify things for you. Disclaimer: I do not claim to be an expert and there may be better guides, but I aim to keep this simple and with as small amount of 'additional software' being recommended as possible.

Primary steps:
1. Record the video
2. Edit the video 
3. Upload the video
4. Annotations & info
5. Publish video

1 – Recording the video.
There are many methods of video recording, what one you use is up to yourself, and the medium you are recording.

1.1   Recording real life events: A webcam, mobile phone, camera or video camera should suit your needs. The videos from these can simply be uploaded to your PC for viewing and editing.
1.2   Recording activity on a PC: The easiest method for this would be to use recording software. Software I have played around with most is FRAPS and Bandicam. I find myself having performance issues with Fraps – but bandicam (as long as you are not setting an FPS lock) seems to run very smoothly. Additionally, it’s about 50mb a minute (with voice recordings) as opposed to 1gb+ per minute with Fraps. Note: An unconfirmed YouTube account has a maximum clip length of 15 minutes, so make sure you cut the video off with time to add in any opening / closing clips/credits. Video length timers can usually be set in the recording settings. If you don't have openings/closings for each video and it is a series you are doing then you can use the video editor to  dissect the the video into up loadable chunks.
1.3   Recording from games console: Some opt to use the same methods as recording real life events, but the quality on these tends to be so poor, people (or at least in my case) leave quite quickly rather than watch. There is software however designed to cap data from consoles. I will edit in information later if I can, but I have no experience in this area. Some say you need a capture card, some say it’s possible without. Heres some YouTube videos that might help.

2 – Edit the video
Again, there are multiple methods for doing this step. Personally I use Windows Movie Maker as it is free and comes with Windows. I hear it is easier to perform such actions using a Mac as they tend to have better software for such things, but I don’t have access to one to test.
In Windows movie maker you can add backing tracks, or voice overs, intro credits / outro credits or clips, edit the movie to cut any bits you don’t want out (often in a let’s play type video it’s not a bad idea to cut out monotonous/repetitive steps. An example of this could be my minecraft let’s play videos… Theres a lot of times I have a video that is 10 minutes of mining… nothing too exciting, this can be cut down so that the user doesn’t feel their time is being wasted.

3 - Upload the video
This step is simple enough. Simply go to YouTube, login and click the 'Upload' button. Make sure you give it a good title and description. Tags are useful, but the YouTube search uses the words in the Title, then Description first - so if the title is relatively unrelated, your video might never get found amongst the stream of other videos.

4 - Annotations
In video manager - once a video has been uploaded - you can click 'Edit' on the video and select 'Annotations'
From here you can add a selection of tags on the screen. You can set these up to be links according to the type from the drop down, e.g link to video, link to your channel, etc etc. Make sure you dont litter the screen in annotations, lest people are just liable to disable them. Discrete links to other videos in your series, or of interest can help users find them without specifically searching for them (this is especially useful if you have a series of videos, but they are not numbered... but you wont be silly enough to do that now will you... Will you? *Stern look*

5 - Publish
And finally, once the annotations are in place - click publish to update the video and you are done.

I hope this has been of use. If you have any questions, or your own additions you would like to see, fire it into the comments and Ill check it out.

-V

Thursday, December 15, 2011

Skyrim: Velk's journal - Part 1. *Contains spoliers*

As previously mentioned, I wanted to keep an in-character game journal, much like Arwen. It will contain spoilers, I have no intention of editing thme out, if you dont want to see them, please don't read. I am a veteran of Morrowind and Oblivion, so I am going to try my best not to use any exploits I find in the game, Im likely also going to stick fairly close to the main quest line with this character, and explore all the fun to be had with guilds when Im not trying to keep notes as I go! And with that over with: INTO IT!

*****


I awoke, with no memory of where I am, or why I am here... I was in a cart, being transported in convoy with what appears to be prisoners. Ulfrik Stormcloak introduced himself to me. A few others rode beside us... We arrived at a keep soon after... One by one the prisoners were lead forth to be given their last rights before... before being beheaded. I was not on their list, but nevertheless, the captain ordered that my head should be removed along with the others...
The first man hurled taunts and insults at the guards, and was promptly dispatched. The lucky one. A freshly sharpened blade took his head in a single stroke.
By now, eerie sounds could be heard echoing from the mountains... but it made no difference... I was next. Perhaps the sounds were my own imagination as I stared death in the face... As I lay my head on the block, some strange beast flew in from behind the keep, and landed on a rooftop, and started raining fiery death to the village. A Dragon! 
AArrgh! Death!
 I made my escape with Ulfrik, into the keep with a few other injured survivors...
We made a break across town, and I met with Hadvar, the guard that tried to bargain for my release with the leader at the executions, and we headed into the Keep, and made way through catacombs.
We fought our way through a number of Greycloaks that decided they fancied some hostile negotiations, but we managed to fight our way through and out the otherside. When we got out, the dragon flew right over our heads and over the mountains in the distance...
Spot the dragon!
we watched the Dragon fly off into the distance. Hadvar informed me the local town of Riverwood would be a good place to shelter, so we headed off along the path. He pointed out an old ruin, and we paused at some blessing stones.
Thieving time!
We then continued heading on towards the town, being halted briefly by a pack of Wolves, though they were easy to dispatch with my bow, and Hadvar's sword.

We entered the town of Riverwood where Hadvar and I met his father, Alvor. We went inside his house to talk...
Alvor and his wife
I talked to Alvor in length about assistance he needs. Soldiers from Whiterun seem to be his prime concern, he told me a little about Whiterun and the Jarl - this may be tricky, he is quite opposed to the war, although he doesn't side with anyone, it may make it tricky to coerce him to assist...
I spent a little while milling about, cooking some Cabbage Apple Stew, and sharpening my weaponry at the blacksmiths and had a brief run around town. It was dark now, and a full moon was out.
The mountains at night. Pretty. Dangerous. Hide.
I decided I want rest, and somewhere to sell all my loot, but Alvor and his family had been hospitable enough, so I headed to the Sleeping giant inn. Hopefully I can get some rest, a clean and some coin for my troubles. After coughing up 10 gold pieces, I rested for the night. Whiterun can wait until tomorrow... I need rest, lest I will fall to another wolf pack and never even get the alert out!


*****
Thats it for now folks - I did not get much time to get into the game as I am still in the midst of studies, but the more notes I get, the more I shall post :) My thoughts so far: plotline seems good, the game is very immersive. Full HD on a 22" screen, with headphones on makes it very immersive, and I love the water and the atmosphere, especially walking through the valleys and looking up at the misty peaks above! :-)

-V


Friday, November 4, 2011

Crysis 2: Useful links


During my run throughs of Crysis 2 (3 completions), I found an array of useful links for various bits of information.

Here is a links list to the more useful ones I found :-)


Guide Site Note
Weapons Guidegamershell.comAn interesting read about the power and uses of various weapons. This particular guide also discusses tactics and enemies you will encounter
Collectables Guidemsxbox-world.comI only found 2 dogtags and a statue by myself... checking the guide on entering a new area helped me know where things were hidden to find them. Collected on 3rd walkthrough - Im not that much of a kleptomaniac to search every area for these things ;-)
Walkthroughgamefront.comI recommend flying blind, but if you just cant see the exit to an area, it can help

I hope they prove as useful to everyone out there as they did to me :)