Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Wednesday, September 3, 2014

Minecraft 1.8 - The Bountiful Update.

So, yesterday Minecraft V1.8 dropped. The longest and biggest patch/revision to date, having taken almost an entire year to develop after the release of 1.7 in October last year.

Having spent some time reviewing the changes, and a little time in game, as well as the fact me and my friend Evic will be kicking off our new cooperative lets play this evening, I can confidently say I am excited to get into the new version of the game, and some of the changes I have seen or read about are awesome!

My world preview video for the Coop Lets play world.


The major changes revolve around new blocks, new mobs, material changes, changes to villagers as well as a batch of fun and interesting miscellanious changes.

World Generation:
There is a new option on world creation to create a custom world. With this, you can use a selection of sliders and check boxes to decide what is in your world, and how much presence for certain things there will be. A fantastic way to create challenge maps, or just something that looks a little different.

In ocean biomes, there is also the chance of discovering an ocean monument - large underground structures containing rare materials and guarded by new mobs - the guardians. To say they sound challenging is an understatement. Physics changes mean that arrows wont work under water (beyond 2 blocks) so you need to get up close to them, and to do that likely means crafting lots of water breathing potions.

Mobs:
On the subject of mobs, there are a lot of mob changes and additions. There are passive mobs, such as bunnies, that can be killed for food and leather scraps that can be combined to make leather. Guardians, which guard the monuments, and Endermites, which spawn around nether activities, like Endermen teleporting, and are similar to Silverfish. Sheep now drop meat, bunnies drop meat and can be used with a large recipe to make Rabbit Stew that restores 10 food and 12 sustenance, making it the most potent food in the game. Additionally, the Wolf AI has changed, they now actively hunt skeletons, and scare them away. Give a dog a bone eh?

Villagers:
Villagers have had an overhaul. The trade system is more effective and there are more unlocked trades, and villagers also have a level of willingness that goes up as you trade with them, making them susceptible to breeding with other willing villagers if they get to a certain level. They also have professions, which will dictate their tradeable goods. Best keep them villagers alive ;-)


Enchanting:
Enchanting levels have been changed, and enchanting also uses Lapis Lazuli. Finally, a use beyond blue dye for this most useless of blocks.

Some other changes include making certain items stackable, like doors, and also making wood items like doors, fences and the likes actually have colour to match the base material. This makes for much better customisation. Other items include armour stands where you can hang up armour or mob heads - which themselves are gathered from blowing up mobs with a charged creeper. THere are also a load of new blocks ranging from new types of stone, to slime blocks (trampolines!) and sponge blocks (hold water).

On top of this there have been a butt load of tweaks and bug fixes. If you have not had the chance yet, get in there and enjoy!! :D

Wednesday, July 30, 2014

Unturned - Speed Review of the DayZ / Minecraft game.


I played Unturned for the first time last night, and I have to say, for a game that comprises of the most basic of graphics, it is an excellent and fun game. Taking elements of DayZ, where you start with nothing and have to scrounge everything to survive against the zombie hordes and remain 'unturned', and elements from Minecraft - the styling and crafting, it is a very interesting and rather intense game, at times. The impact and effectiveness of the game was immediate, and it was very simple to play, and better than it's appearance conveys.

Here is how my first few lives went:
My first life I walked into a town, and was promptly zombified in the back of a shop when it turned out that not only can these zombies run indoors, they are also a little faster than you and miss a LOT less than in DayZ... They also hit a LOT harder.

My second life lasted a little longer. I even got a rifle. I ended up being flanked by an un noticed zombie whilst hunting a deer, and was hit from behind for my last 10% health.

My third life seen me accrue a good inventory of weapons, start using the crafting system and the built in XP sytem to upgrade my attributes to better survive and combat the undead hordes. I then went ahead and assaulted the local military base, mowing down zombies left and right with a stolen car, gearing up, grabbing a Hum-Vee and spiriting away into the sunset.

FUN!
I have thus far only played single player. It is a tough little game, but is very thrilling... and gore filled! Let's just say a shotgunned zombie will paint the internal walls of a building liberally.

The game includes a few systems that work well, including crafting (Hang onto that last bullet because you will want to refill the clip using the crafting system!), and experience points. Feel like going on a Katana wielding zombie Murder spree? Go for it - you will get XP to spend on swinging that bad boy better! Whilst lives tend to be somewhat atomicised - when you die you lose everything, you still regain some of your skills that you have invested, and your corpse will litter the landscape somewhere to recover some of your equipment.

Recommended!
My suggestion: Get your asses on Steam and get this game downloaded and try it out. It is Free to Play (At least at the moment) -- I will be commencing a short series let's play shortly to see how well I do in this game before I look to hitting up a server with other players.

Saturday, September 28, 2013

Agents of S.H.I.E.L.D mini review.


Welcome to my little splurge/revied of AGENTS OF S.H.I.E.L.D... and a slightly drunken review at that.

So, Agents of SHIELD (yes, I'm gonna skip the dots...) had it's first airing here in the UK tonight. I figured it has been a while since I had a nice geek out, and felt the urge to post. Warning, thar be spoilers herein.

I am usually skeptical when it comes to new T.V Series, etc, that others are raving on, so I made sure to get in here early to make sure I could form my own opinions before being spammed with others through social media platforms.

And what do I think I hear you ask as your disembodied inner self asks as you read?

I thought it was great, and has good potential. I had a small geekgasm as the cast started rolling in (Missed the credits). It is like a sexy blend of all my favourite sci-fi genres and some fantastic movies. For example, I am watching and BAM. Ron Glass. Aka Sheperd Book from Firefly. Not seen him in anything since - hell I thought at one point that he was dead :s. Next up: Ming Na. Now known as Ming Na Wenn. She was in Stargate Universe and Battlestar Galactica. Next up was Aunt Robyn from how I met your mother (Cobie Smulders). Of course, the biggest star of all that cannot be overlooked: Joss Whedon, along with his sense of humour. A little less punchy than in The Avengers admittedly, but there is a lot of writing.

As can be expected, it is a TV series as opposed to a movie, so there is a much smaller budger, but I have to say, aside from some of the camera work and special effects, there is not a lot of evidence. Much of the cast from The Avengers is present, aside from the big screen names and the big heroes, but I suspect as the series progresses they will find cameos for the original actors. (I will be disappointed if they use different actors.)

My final comment to make is the plot. Just the right level of cheesiness in the names and themes used, but some fantastic tie ins to the other movies, including The Avengers (Naturally) and Iron Man 3. Fingers crossed it holds up! The first episode in these things is always a little rushed and less detailed than the rest of the series, so we shall see!

Keep an eye out for the cross genre slip... "With great power comes great... stuff!"

Go watch, enjoy, I can't wait for the next episode.

Thanks for reading
-V

Monday, May 13, 2013

Star Trek: Into Darkness (Mini review)


I went to see Star Trek: Into Darkness last Thursday, and I must say I was pleasantly surprised by this movie. Before you read on, I will likely provide spoilers, although I will try to avoid discussing certain things that happen. You were warned :p

Well, what to say. This movie tries to bring a more 'bridge-family' feel to the new genre of Star Trek, and I think it does it very well. With big challenges, some twists and some awesome acting and effects it brings a very different flavour than the first Star Trek movie.

I felt 'John Harrison' played by Benedict Cumberbatch was particularly epic. I thought it was going to be a bit wishy washy this one, and I have never been so glad to stand corrected. The plot is somewhat akin to Star Trek II with many crossovers, and a but tonne of references to the previous movies, but with many many changes which all but add to the levels of epicosity...

I had a fair idea of the plot before going to see the movie, but a mate of mine did not and lets just say the movie has a few elements of surprise - Harrison being one he was not expecting.

I am not too sure what I can say for this one without providing spoilers but Epic trailer, Epic movie, Epic score and Epic action :) If you have not seen it yet, get out and go see!!

-V


Monday, May 6, 2013

Olympus Has Fallen: Honest Velk Review




Olympus has Fallen... Honest review. (Trying to avoid spoilers) -- scroll to view or hide post if it didn't work :p



I did not think this was a bad film actually, the IMDB rating of 7/10 is probably apt. A pretty wishy washy introductory half hour with a pretty poorly put together story line designed to to get to the meaty goodness that is actually a pretty decent action flick, if designed a little too much to get y'all purty payte-ree-aw-tic, for the last hour and a half. Gerard Butler does Die Hard is pretty much the best description I can give it :p

Stoo recommends: Turn up half an hour late, let a flashback tell you the entirety of the intro story and enjoy some pretty Brutal action :D

Monday, September 10, 2012

The hunger Games, book and movie


A few nights ago, I seen The Hunger Games for the first time. I had a vague idea of the plot but the movie had never really caught my attention when it was in the cinema. Since its release, I decided that the idea of the combat survival interesting. (The Yogscast's Survival Games videos on You Tube might have also gotten me interested... I think Battle Royal may be on my to do list :D)

**Warning, potential spoilers**
So I watched it... and I must be honest, I found it very intriguing, I have always been a fan of the idea of survival stuff - couple it with the Gladiatorial theme of fighting to the death and the intricacies of the Political and hierarchical aspects it was cleverly weaved together. If you were not thinking it could easily be seen as a pretty simple plot, but the acting, the script, the behaviours, all of it carried varying connotations as to other things that were going on, feelings (or non) etc. It reminded me a lot of V for Vendetta, Equilibrium and that sort of dystopian future where governmental rule is absolute, and cruel. I watched it Friday night whilst my wife was working as she was not interested in a futuristic gladiatoral movie... Well, after watching it I identified a number of themes that she will like. We both studied psychology to some degree, have an interest in history, (in my case, especially the Roman Empire and gladiators), and the general depth the movie felt like it had I thought she would like so we both watched it Saturday night, and she enjoyed it too.

After watching I felt that I wanted more... The film covered most of the book very well, and I think added some very good elements via commentators, and the control room and watching the political interactions, none of which is directly shown in the book, only hinted to (It is written entirely in first person. Im glad the movie was not like this lest it may lend itself to a Twilight feel, and I hated the commentary there.).
I decided to pick up the book on Sunday. having watched the film and knowing the plot and what happens, etc etc I did not need to study every word in the book in detail, but I did read it quite thoroughly and it took me about 6 hours to read. The book includes some extra detail on the country, its history, details behind different things such as wildlife, character (and other tributes) histories and it gave me the info surge I was looking for. Overall I must say it was a great read, I am not sure if I preferred the book or the movie, but I definitely think they compliment each other very well. A few plot details are different to make the movie more dramatic/cinematic, but the book has more gory details :D


To this end, I would recommend both of them. I feel they compliment each other well rather than one detracting from the other like many films... I am left with one dilemma now.. Read Catching Fire, the sequel, before the second movie comes out next year... or watch the movie first... I have had bad experience of reading novels right before the movies come out (Return of The King, I am looking at you!), but doing it the other way round - the movie left me with questions, and the book satiated that appetite nicely.

-V

Thursday, September 6, 2012

Farmville 2: Mini review

So, Farmville 2 got released today.

Upon initial inspection, this game looks pretty good. The graphics are pretty and smooth and there is quite a lot of detail in the game. Having played it for a while, there is also a pretty good tutorial system that takes you through the basics: planting, watering, harvesting, selling, making feed, feeding animals, expanding, buying - you name it. Frequent goals and objectives will keep players occupied and learning the game mechanics, as well as it being needed to expand into some areas. As an added bonus, when you level up all your crops and animals become harvest able , and all your resources like water replenish.

There are various facilities added in Farmville 2 that give the game more scope, for example the kitchen. Here, instead of selling what you harvest, you can create items like apple pie, lemonade, and the sub components that make them. These can then be sold for a lot more money. An excellent addition for the crafting community.

The interface is a LOT less cluttered than in previous games. There is a friends bar, and then 3 buttons:  Tools that contains things like screen rotate options. Shop where you can buy resources and equipment, and inventory where you can view what items you have collected or farmed. This greatly simplifies the gameplay experience and I can see it hitting out at everyone who was a fan of Farmville, and possibly some of those that were not.
Another nice added bonus is that there is no irritating music (Well, there is a burst when you start but I would not say it;s that bad), just the chorus of birds... Sitting with headphones in its almost like sitting outside in the countryside relaxing :D Save the periodic pop and scrunch as resources replenish and crops grow.

From a free to play perspective, it is as it has always been; no need to spend money but it makes things smoother. sitting in game you spend a lot of time waiting for water to refill and crops to grow. If you are an infrequent gamer you wont have this wait time but chances are you will run out of resources like water when planting your field, so it is all a little bit more restricted than if you were willing to spend cash.

As always however, Zynga comes running at the in game purchase side of things with a flick-knife and a lecherous smile... the in game cash is about the same price, but they have added a significant amount of purchase options, most of which will seem quite appealing. If it works it works, but the price tag is a bit high for my liking. I have always been a believer that there should be a balance in these games, and set a price tag that I would be willing to pay for a game as a budget for in game spends. This is another blink and lose £20 jobs I think.

That's it for now, I may edit in more later as I play and learn! Thanks for reading. If you have not tried the game, I recommend at least taking a look - if nothing else, the Farm Expansion animation is So Cyoooot!

:D

-V

Tuesday, August 21, 2012

CSR Racing Review and thoughts.

My Tier 1 Ford Focus. 

CSR Racing is an iOS game that was released at the end of June. Since its inception, it has been a relatively big hit, and has also proven to be a huge cash cow for NaturalMotion Games.

I aim for this lengthly post to count as both a review and as a bit of a guide for new players of the game. I am by far an expert for the game, but by this point I have cleared the First Tier content, and am approximately half way through the second tier. All the waffle below is my opinon, but I will link in other sources where possible… Grab a cup of tea, sit back and relax… this is not going to be short…

So far, the game has proved to be very immersing, with excellent quality graphics and audio. It reminds me strongly of Need for Speed and Burnout, and is essentially a game where you customise and upgrade your car and take to the streets to compete in drag races which return coin which you reinvest in further upgrades or new vehicles to do better at the drag races. I find that you can take a great sense of pride and ownership of your vehicle… The game makes you want to pick a vehicle you like (in this case I picked a ford focus which is in the title image, as I drive the same car.) which you then customise the looks of (which also provides bonus $’s at the end of each race) and upgrade to make it the best drag racer it can be. Every vehicle also behaves differently, with different levels of traction, speed bands and gear ratios which mean you have to adapt to the car.

In each race you have the ‘start’ where you need to balance the rev limiter to get the perfect start without too much wheel spin or power loss, and then you control the timings of the Gear changes or NOs injections. It is a battle of timing and efficiency, and whilst it can be a bit samey, does not detract from the game play in the slightest.

At Tier 1 you can participate in the Regulation Races (Easy races which provide easy income, but only in small chunks), the Ladder system (progressively more difficult races with good rewards), Challenges (periodic challenges which can be tough, but give good rewards), Daily Races (drags where you are ‘loaned’ a vehicle and are given good rewards, that get progressively higher if you play daily. These are fairly easy races and a good way out of a cash bottleneck.) and the all important Crew Battles, where you take your car and compete against the local race circuit/gangs. Said gangs provide a lot of smack talk and generally succeed in making you want to crush their racers into the road, and it feels oh-so-good when you upgrade your vehicle enough and ace the race. When you defeat the gang leader, you can progress to the next tier. 

Each tier requires an equivalently Tiered car in order to race. This is where things can get tricky for the free player. You can try to win the Gang leaders car at the risk of the Gold Coins you win by defeating them, or you can go on the hunt for a new vehicle. I was sad at this point as I really liked the Ford Focus and had grown to love it, and was not going to be able to use it in Tier 2! Unfortunately I never re raced the gang leader for his car as I don’t like the new Mini, and did not want to risk the coin... so I continued to do the Ladder and Regulation races in Tier 1 until the assistant gal in the game turned up with a special deal for a half-price car, in this case a Chevrolet Camaro. 
My Tier 2 Camaro. (I know, not a great paint job but still!)
I thought that it looked decent, and had good stats but I was $2000 shy for it (I always seem to be a little short to take up one of these offers) so I forked out 15 of the 16 Gold Coins I had earned through races and leveling, and spent the $30,000 on upgrades, then took to tier 2. 
Tier 2 is somewhat similar but the cars you race against are better equipped, and Restriction Races are introduced. I have not really toyed about with these as my car is too light, and too fast to meet the restricted criteria…

Generally the player will play through races, earn cash, spend it on upgrade (and eventually vehicles) and win their way through each tier. I am not sure what happens when you reach the end of Tier 5 – but I get the feeling this is going to be a fairly long game, but so far after a week of play I am enjoying it! As there is a reasonable conversion rate of real money to gold coins players that are willing to spend real money on in-game purchases should not feel as ripped off as many other games. With a player base of around 2.5 Million at present, announcements of the huge revenue pulled from it can attest to how many players enjoy the game enough to valiate spending money. Plus, every spend is optional. For myself, the items I would be most willing to spend money on would be for a really nice car and some custom decals to make it look good. I am happy to wait for the delivery of more advanced parts and cars, but these can be sped up with gold coins too.

An aside on the Freemium system:
The Freemium system is a method of game delivery that allows players to get and play the game for free, and which usually includes purchasable in game content or advertising. Many people look upon the freemium system with distain, as many developers approach the freemium market with the mindset of milking players for as much money as possible. Whilst in many cases *cough Zynga cough* this is true, the costs of many in game items is prohibitive to all but the most avid and fat-pursed gamer. Many of these games have ‘choke points’ where the player is forced to spend their in-game credit to bypass, which in turn means spending money. Players can usually horde just enough of the in-game credit to get through these places, or are able to ‘beg it’ from their friends if they are determined not to pay anything, but it can be very slow. Some games are highly profitable without giving players the feeling that they are being ‘Nickel and dimed’ – a good example of a game that gets the balance right, or at least in favor of the customer being Tiny Tower (Android & iOS). 

In this game the user is given a range of sources of the in game currency ‘Bux’ and if they play regularly, are constantly being bombarded with it via tips from the occasional elevator passenger, or for helping locate ‘Bitizens’ within the tower. This may have dented the revenue stream for the company, but for a two man development team, a couple of million $ a year cannot be frowned upon, and best of all the game is perfectly playable for those that don’t want to spend the coin. In my opinion – freemium gaming is actually very good. If you would not have bought the game normally, you get to play it at no cost. In my case, if I would be willing to buy the game in a shop, then I would attribute a cash value to the game and use it as my limit for in game spends. The other upside is that with the software market the way it is today with piracy and the likes, it can prove a stable source of income for the developer meaning that they can continue to make good games. Without the freemium system I would not have played: DC Universe Online, Blacklight Retribution, CSR Racing, Lord Of The Rings online and more… all games I really enjoy(ed) playing.

In Conclusion:
The game is free. Try it! you wont be disappointed if you are in any way a fan of racing games, or car customisation games. It provides a quality experience, and is indeed a game that could have gone to market with a reasonable price tag. Try it, dont be afraid to spend a few bob for your own special ride, and enjoy! 

GFX: 9/10
Audio: 8/10
Addiction: 8.5/10
Value: 8/10
Fun: 9/10
Overall: 8.5/10

Saturday, July 7, 2012

Warhammer 40k 6th edition. My first game battle report. (Pt.1)



As the sun slowly appeared over the horizon among the ruins outside of Castle Belvedere, two marine forces  in seek of strange artefacts happened across each other. Was one rogue? Who knows... The first shots were fired from the Ultramarine forces as their transports trundled over to the first artefact... The opposing forces opened fire, and battle commenced...

Welcome to the battle report for my first game of 6th edition Warhammer 40,000!

This is part 1 of the battle report - I am breaking it up as I feel I should talk about things in detail, including game setup, and rules complications we came across.

Setup:

The forces that were to meet today consisted of:

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1,000 point Ultramarine force:

HQ:
Level 1  Librarian with:
Terminator Armour (2+ armour, 5+ invul save)
Force Axe (+1s, unwieldy)
The dust of a thousand worlds Warlord trait.

Troops:
2 x Tactical squads, each with:
Melta gun
Combi-Melta
Power fist

2 x Rhino Transports

Elite:
1 x Ironclad Dreadnought with Ironclad Assault Launchers


1 x Terminator Squad with
Assault Cannon
Power Sword Sgt
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

V's

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1,000 point Space marine force:

HQ:
Captain with
Power claw
Combi-melta
Legendary Fighter Warlord trait.

Command squad with
Power fist

1 x Razorback with
Twin linked Lascannon

3 x Tactical squads with
Missile launchers
Melta guns
2 x Power Swords
1 x Power Axe

3 x Rhino Transports

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The mission selected was: Crusade.
Two items of scenery were selected to be 'peculiar terrain' - a woodland copse, and a Ruin within Chris's deployment zone.

Librarian powers drawn: Inferno and Smite.



We rolled for turns and I won, choosing to deploy first on the near-side of the board:


Friday, July 6, 2012

Warhammer 40k 6th edition. My first game battle report. (Pt.2)


Welcome back, this is the battle report for our battle - some details are amended in retrospect, I hope it gives you an insight into the workings of the new rules! 

Events by turn:

Turn 1: Stu
<Night time>
Ultramarine deployment
Movement:
Ultramarine movement
My Rhino’s moved forward towards the first objective, and into the battle zone I was setting up with the placement of these two mid-field objectives.
Terminators and Dreadnought followed alongside, the Dread using a Rhino as cover. (Cowardly, yeah... but its a 5+ cover save, and with the night time rules - I was getting a +2 shrouded bonus due to the range the enemy would be shooting at me from. Thats a 3+ cover save. Nice.)
Shooting:

Missile launchers took a snap shot from the moving Rhino’s hatches, but failed to hit anything. (New rule: Snap fire - AWESOME! Basically, everything can shoot, but if its move or fire, or its a vehicle thats going to fast to normally be able to fire - it performs a 'snapfire' shot - an opportunistic fire of the weapon that requires a 6 to hit. It is also used as a defensive move against incoming attackers. Some say Orks are broken due to the way assault now works - but if the Orks get assaulted... a big mob has a LOT of shots... that would normally need a 5+?? to hit, instead its a 6... not a lot of difference there. I would opt to run 10 marines into a mob of 40 rather than recieve the charge, but thats 40 shots (less what the flamer hits *grin* and bolt pistols) to save from. (statistically - 6 hits, so 2-3 wounds... thats still a dead marine, and if luck is against you... who knows.).
Assault:
None.

Turn 1: Chris
<Night time>
**Peculiar terrain identified (Combat squad): Ruin – Targeting relay. Shots that roll a 1 to hit can be re rolled.** (I cannot remember what the objective's trait was. It was pretty useless I think)
Marine deployment
Movement:

Transports advanced towards both objectives, two rhinos positioning themselves nicely next to my entire battle force.
Shooting:
Missile launcher and Lascannon’s shot into the darkness at the transports but most shots fail to damage anything due to the shroud of darkness. The closest Rhino however is destroyed *+1 Vicory point for Secondary Objective: First Blood* leaving a mighty crater, and 3 desintegrated marines as the remaining 7 take cover in the crater. The Nearside Rhino opened fire on Terminators to no avail.
Assault:
None

Turn 2: Stu
<Night time ends>

Movement:
The second rhino advances on the nearest objective and unloads its troops into the ruins in front of the two enemy rhinos.
**Objective trait revealed: Enemies who wish to assault defenders can only move half the rolled charge distance**
The 7 guys from the previously blown up rhino move through cover (thanks to the nearby Warlord Librarian granting move through cover).
The dreadnought and Terminator with Librarian advance on the closest rhino.
Shooting:

The shooting starts with the troops that mounted the rhino – firing two melta shots from the top-hatch, shearing the weapon systems off the closest rhino, but causing no other real damage.
The Ironclad Dreadnought fires its melta gun through the terminators at the Rhino but fails to score a hit.
The second tactical squad fires from the ruins upon the rhino’s with two melta shots and a snapshot krak missile – this time shearing the weapons systems off of the other Rhino, immobilising it, and causing it to blow up with a final hit. The troops dismount unharmed into the crater in front of the terminators.
The Librarian opens up with a smite as the Terminators open up with Storm bolter and Assault cannon eliminating everyone except for the Sargent, who though sheer luck, is just out of assault range of the terminators charge roll, and breaks – making a run for his own lines.
Assault:
Terminators attempt a charge, but they roll too low to get through the crater into combat.

Turn 2: Chris
<Night time ends>

Movement:

The damaged rhino near the Ultramarines unloads its troops into a firing line along with the command squad who dismount from the Razorback. The other rhino rumbles up alongside the woodland objective and unloads its troops into the woods.
**Objective trait revealed: Enemies who wish to assault defenders can only move half the rolled charge distance**
**Peculiar terrain identified: Woodland: Iron Wood. Forest provides a 3+ cover save instead of 5+**
(On a note: I love this randomness. Normally this would be an objective sat in the woods that would probably be left with someone nearbye for the remainder of the game… but with these traits, it means that anyone shooting at the troops inside have to fend off a 3+ cover save, have to move through cover to advance into woods, and if they wish to charge, can only move half the distance they roll… Brutal! )
Shooting:
The marine forces open fire with a volley of heavy weapons fire on the remaining Ultramarine Rhino causing it to explode in a spectacular fashion, catching the 7 remaining tactical troops inside, their own command squad, combat squad, surviving sargent and two of the terminators. Spectacularly, only one marine was lost due to this explosion, and it counts as friendly fire. (Again, loving the chaos here!)
The command squad and tactical squad open fire on the two tactical squads in front of it, killing several of the marines.
The lone Sargent lobs a Krak grenade into the unhelmeted face of an ultramarine trooper before him as he is preparing his charge, blasting the surprised victims head clean off and leaving a fountain of crimson gushing from atop the power armoured foe that lays slain before him...
Assault:
The first assault move of the game! The lone Sargent then charges forward into single battle with the squad of ultramarines in an attempt to get his power axe to bear on the squad, but in his blood lust leaves himself open and is cut down by a lucky snapfire reaction shot before he can engage.


Turn 3: Stu

Movement:

The surviving marines in the ruins and vehicle craters advance on the command squad as the terminators advance on the combat squad that emerged from the Rhino.
The Ironclad dreadnought advances into the crater of the first destroyed rhino to line a melta shot up on the Razorback.
Shooting:
The tactical squads manage to slay two more of the command squad and wound the captain.
The terminators manage to slay one single marine with their volley of fire, and the Librarian attempts another Smite, but is nullified thanks to a lucky *Deny the witch* roll from the tactical squad. (New Rule: Deny the Witch. Psychers are much more powerful now - when they attempt to cast psychic spells, instead of a counterspell attempt that can only be done if the defender has a psycher within range, the unit targeted can attempt to shrug off the spell - with a psycher on the board, the roll improves. Normally this is a 6+ - a quirk that will sometimes help... Normally this is the case...)
The Ironclad managed to hit its target, but rolls a 1 on its Pen roll.
Assault:
The terminators advance on the combat squad, losing 1 man to the initial combat before eliminating all bar the marine sargent, who takes the initiative to run from combat.
The two tactical squads advance on the opposing command squad and kill the remaining marine, but fail to kill the warlord, who himself manages to slay the Sargent *+1 Victory point: Legendary Fighter* The captain then fails his leadership test for losing by 1, but is caught by one of the squads, and everyone remains in combat (Rule unclear here. We presumed that because the captain was caught by one of the squads, he never managed to get the opportunity to break from combat, so the other squad who failed on their initiative roll would still be in base to base contact and would carry on fighting.)

Turn 3: Chris

Movement:
The woodland troops spread out a little to take advantage of the space in the woods and get their melta guns and boltguns into a more useful distance.
The Razorback backs off from the dreadnought to avoid its melta gun.
Shooting:
Razorback attempts to destroy dreadnought but fails to penetrate its thickened armour.
The woodland tactical squad open fire on the terminators – but their melta gun is just out of reach, and the multi melta fails to wound. Regardless, they still manage to kill one of the terminators, whilst another drops to the volley of fire from a combat squad on a nearbye building.
The rhino that has been mostly ignored since losing its stormbolters moves around to get a line on the Dreadnought to attempt to Ram it in the next round.
 Assault:
The captain starts to dismantle the troops he is in combat with, causing both units to break and flee. He then consolidates 6” into the safety of the Iron Woodlands near the remaining full tactical squad.

Turn 4: Stu

Movement:
The terminators advance on the woodland troops.
The ironclad advances towards the captain, and the consolidated marines advance on the woods from the side.
Shooting:
The terminators spin round and open fire on the sole sargent – effectively killing him in a hail of bullets (but again, deny the witch prevents the librarian from doing anything!)
The ironclad unloads its melta and stormbolter at the Sargent but the bolter shots fail to wound and the melta shot is saved by a nearby tactical marine (Note in retrospect: Clearer on the rules now - the captain would have had to be part of that squad to perform this manoeuvre. Regardless, the look out sir roll was high enough that it could have been an iron halo save.)
The remaining tactical troops (1 melta gun from one squad, and a melta, missile and 2 or 3 other troops from the other squad) open fire into the woodlands, dropping a solo marine in their hail of fire.
Assault:

The Ironclad descends into the woodlands catching the captain in melee. The captain flails helplessly as the dreadnought hits him again and again and again… but every wound that lands is absorbed by his Iron Halo.
The two units of tactical troops charge the woodland marines, the sole melta gunner failing to make the 3” run… and manage to drop a couple of marines in exchange for the power sword on that sargent cutting some of them down.

Turn 4: Chris

Movement:

In a desperate attempt to get the Captain away from the dreadnought, the combat squad on the nearby roof starts making a run towards the dreadnought
Shooting: 
The remaining terminators are killed from fire from what units remain, with the exception of the librarian.
Assault:
The ironclad inflicts another single wound in combat – which is taken on a tactical trooper (The rules do not state anything about attackers not being able to target fresh combatants – it seems to all be done on initiative, so we just rolled with it, and the wound was allocated here, though even if it was not the combat squad could have ‘look out sir! Arrrrghed’ on a 2+ to allocate the wound, so no tears shed. Note in retrospective: This was handled wrong - the Dreadnought would choose a target unit - in this case the captain, and the wounds would not have been distributed to the other unit as they are not the same squad. *The more you know!* :p) The captain and the tactical squad then opt to fail their morale test, and the captain escapes, whilst the troops remain locked in combat.
The tactical troops carry on, drawing with a casualty each again, leaving a single marine fighting the remaining 7 tactical troops. He shall forever be known as Jimmy the Indomitable!

Turn 5: Stu

Movement:

In an attempt to get anything that resembles a victory point in the game, the solitary melta gunner makes a sprint for the objective in the tower, but pretty much falls flat on his face in the rhino explosion craters.
The Librarian spotting the wounded captain on the edge of the woods advances towards him, then after ANOTHER ‘deny the witch’ roll, charges the captain.
Shooting:
The only shooting this round was the denied librarian Smite.
Assault:
The ‘epic battle of epicness’ commences. The Warlords initiate a challenge, and proceed to fail to inflict any damage on each other what so ever.
The dreadnought proceeds to smash another marine asunder with its Seismic hammer whilst the tactical troops fight on in a stalemate – the sole ultramarine trooper passing another 3 armour saves.(go Jimmy!)

Turn 5: Chris

Movement:
The razorback adjusts to get a line of fire on the melta gunner running towards the objective in the tower.
Shooting:

The razorback fires, but the melta gunner manages to spin behind a rock and dive out of the way of the incoming shot, laughing at his luck, he then gets smacked in the face from a long range krak missile and collapses into the crater with the remains of squad mates from the wrecked Rhino.
Assault:
The dreadnought smashes another marine asunder leaving one standing.
The epic battle of epicness continues, librarian and captain again failing to make any wounds stick.

Turn 6: Stu

It was decided this would just be the last round due to time and the fact I was no longer in a position to score more than a single victory point versus the half a dozen he was guaranteed at this point. The epic battle of epicness continues, the captain managing to land a wound on the terminator librarian, the dreadnought finishing the remaining marine and consolidating through the woods deeper into cover from the Razorback’s lascannon, and Jimmy finally falls to the weight of armour saves he is called upon to make this round.

Turn 6: Chris

In a final display, the captain cuts down the Librarian and ends the Epic battle of Epicness, netting another two Victory points for his forces *Legendary fighter and Secondary Objective: Slay Warlord*
To add insult to injury the tactical squad opens up with melta fire, lascannons from the dreadnought and a missile from the deployment zone to cripple the Ironclad, resulting in a total annihilation for the Space Marine forces.


Final Score: Space Marines: 10 , Ultramarines: 0.

Ok, I got my ass handed to me, but it didn't feel like it as we were playing, and it was a fantastically epic battle. Apart from a couple of unlucky rolls early on when I had my entire army facing ¼ of his that I intended to quickly crush, but failed to make a big enough dent in, it could have gone either way. (Come on - 4 melta shots, two missile shots, melta gun, an assault cannon and a charging terminator squad... very unluck to take only a gun off one rhino and glance the other one to death (weapons, imobilised, destroyed) I must say I'm loving the new rules – the unpredictability of much of it, the new rules for charging, fleet of foot, move through cover and the warlord rules – as well as so many new psychic powers just make it so much more random… and also, evens the playing field between the different forces. I think I could now have a decent shot at surviving against a Tyranid force, as opposed to the guaranteed Wipe out I have always experienced in the past.

Most definitely the most memorable moments wherem firstly: when 3 of the Rhino's exploded over the course of two turns turning the main battlefield area into a no mans land. If it were not for the Warlord ability granted by my librarian to all within 12" - Move through Cover - I would have been at an even greater disadvantage at this point. Secondly, the Captain v Dreadnought... Chris's tactics of throwing marines in there to die to allow the captain to use either Combat Tactics or 'our weapons do nothing'(??) rule (same thing, but allows anyone to opt to run from something they cannot damage.) to escape combat. Naturally the final most memorable moment was the entirety of the last round where the Epic Battle of Epicness finally concluded and the remnants of my army were blown to hell.

I cant wait until next week for the next session :)

Tuesday, December 20, 2011

Star Wars: The Old Republic - Initial Thoughts

So, The Old Republic officially launched this morning. I jumped on a RP server where most of my old gaming community from Star Wars Galaxies, and World of Warcraft: The Second Sun, are residing.

I joined the queue to get into the server at about 7:30 am, and had access by about 8:30am (queues galore just now, Im sure its an issue that will be resolved in due course, and hopefully not via a loss of customers) then rolled myself up a Sith Inquisitor. It seemed the closest thing to a Mage which is what I played in Wow as my main.

So far, I like it. It is definitely based on wow, but hugely improved. I really like the combat system, no targetting system, it plays more like an fps - there is no auto-attack, you point at a target and hit your attacks. You can click on a target to face them and attack - its all a pretty fluid and easy system.

Another thing I like about the game is the map. If you move when its activated, it becomes a transparent overlay, and you can actually run around with the map up. Nifty ^.^

I have not found any bugs or glitches so far (Perhaps with the exception of when I have my training-light-sabre out (Pressing Z - the controls are all identical to WOW) - it clips through walls, but never mind :D )

The graphics are ok, nothing spectacular. They are nice and clean, this PC has no issues running on max everything (560gtx graphics, AMD X55 processor and 8GB ram - 22" monitor at 1920*1080).

Aaaand... thats about it. Maybe Ill write another more in depth review once I spend a bit more time in game and level my char past 6 ^.^

-V

Thursday, December 15, 2011

Skyrim: Velk's journal - Part 1. *Contains spoliers*

As previously mentioned, I wanted to keep an in-character game journal, much like Arwen. It will contain spoilers, I have no intention of editing thme out, if you dont want to see them, please don't read. I am a veteran of Morrowind and Oblivion, so I am going to try my best not to use any exploits I find in the game, Im likely also going to stick fairly close to the main quest line with this character, and explore all the fun to be had with guilds when Im not trying to keep notes as I go! And with that over with: INTO IT!

*****


I awoke, with no memory of where I am, or why I am here... I was in a cart, being transported in convoy with what appears to be prisoners. Ulfrik Stormcloak introduced himself to me. A few others rode beside us... We arrived at a keep soon after... One by one the prisoners were lead forth to be given their last rights before... before being beheaded. I was not on their list, but nevertheless, the captain ordered that my head should be removed along with the others...
The first man hurled taunts and insults at the guards, and was promptly dispatched. The lucky one. A freshly sharpened blade took his head in a single stroke.
By now, eerie sounds could be heard echoing from the mountains... but it made no difference... I was next. Perhaps the sounds were my own imagination as I stared death in the face... As I lay my head on the block, some strange beast flew in from behind the keep, and landed on a rooftop, and started raining fiery death to the village. A Dragon! 
AArrgh! Death!
 I made my escape with Ulfrik, into the keep with a few other injured survivors...
We made a break across town, and I met with Hadvar, the guard that tried to bargain for my release with the leader at the executions, and we headed into the Keep, and made way through catacombs.
We fought our way through a number of Greycloaks that decided they fancied some hostile negotiations, but we managed to fight our way through and out the otherside. When we got out, the dragon flew right over our heads and over the mountains in the distance...
Spot the dragon!
we watched the Dragon fly off into the distance. Hadvar informed me the local town of Riverwood would be a good place to shelter, so we headed off along the path. He pointed out an old ruin, and we paused at some blessing stones.
Thieving time!
We then continued heading on towards the town, being halted briefly by a pack of Wolves, though they were easy to dispatch with my bow, and Hadvar's sword.

We entered the town of Riverwood where Hadvar and I met his father, Alvor. We went inside his house to talk...
Alvor and his wife
I talked to Alvor in length about assistance he needs. Soldiers from Whiterun seem to be his prime concern, he told me a little about Whiterun and the Jarl - this may be tricky, he is quite opposed to the war, although he doesn't side with anyone, it may make it tricky to coerce him to assist...
I spent a little while milling about, cooking some Cabbage Apple Stew, and sharpening my weaponry at the blacksmiths and had a brief run around town. It was dark now, and a full moon was out.
The mountains at night. Pretty. Dangerous. Hide.
I decided I want rest, and somewhere to sell all my loot, but Alvor and his family had been hospitable enough, so I headed to the Sleeping giant inn. Hopefully I can get some rest, a clean and some coin for my troubles. After coughing up 10 gold pieces, I rested for the night. Whiterun can wait until tomorrow... I need rest, lest I will fall to another wolf pack and never even get the alert out!


*****
Thats it for now folks - I did not get much time to get into the game as I am still in the midst of studies, but the more notes I get, the more I shall post :) My thoughts so far: plotline seems good, the game is very immersive. Full HD on a 22" screen, with headphones on makes it very immersive, and I love the water and the atmosphere, especially walking through the valleys and looking up at the misty peaks above! :-)

-V


Tuesday, November 15, 2011

DC Universe Online. Mini Review


In amongst my studies, I have been downloading DC Universe Online. I heard on The Instance that it had gone free to play. Naturally... I decided to check it out. I dont promise a well written or article with any real aim other than to waffle on about what I have done and my thoughts on the game ;)

After installing, I hit the character creation process... I felt brave and selected PVP server, then Villain. Why? I dont know, I always play the good guys and I thought it would be an interesting twist. Plus, I got to choose The Joker as my mentor, and the entertainment value of such a thing just could not be ignored! Superman? Bores me. Batman? Bores me. Huntress? Who the hell are you?

Catwoman? Yes plx. The Joker? Yes plx. Lex Luthor ... o.O ... ok, sure whatever.

Next up I chose my starter abilities, I took the ability to fly which seemed a no-brainer, and "magic damage" because if I remember correctly it had properties of being a healer and I thought it would be nice to be able to heal or be a group healer if such content is in this game, which it seems it is.

I then chose my costume... yeah... Its all very customisable, but I chose something simple... a two tone stripey green and red spandex suit. Go team camp! On a  big plus - all the armour bits you collect in the game customise to match your colour scheme - so no fugly armour parts or clown suits (unless you wish to make it so) like in WOW.

I have never really been big into the DC comics, so it comes as a nice touch that despite my lack of knowledge, the game fills you in on the characters back stories. This is evident in your first "warehouse" where at the end of it you learn a little bit about who The Huntress is.

Storywise, it is amusing me and keeps me coming back for more.

Gameplay is rather unusual compared to other online games I know. For a start, the game is also available to console players which results in some interesting mechanics. I have noticed that you dont need to be a great aim to hit your targets, and that you can "lock" onto a specific target so that you are attacking it regardless of what you are doing on screen. This is quite handy if you think you will be confused by the environment. A downside to this is the way the "combo-moves" work. When you gain skillpoints you spend them in various talent trees for your abilities (or to learn new abilities) and as you gain new abilities they are activated with different combo-buttons. In the case of the PC where I am playing it, a left mouse button tap is a melee strike, a right mouse button tap is a ranged hand-blast. Holding the right mouse button unleashes a charged bolt. Holding it down twice supposedly fires a meteor, but I dont know if that works. Holding the right mouse button and tapping the left twice is supposed to boot a fireball at the enemy... so far I have not seen any of these combo moves do anything different, but I will persevere.

I am level 7, and have maybe accumulated 3-4 hours in game, flying about, doing missions, giggling at the dialogue and taking part (albheit mainly as cannon fodder) in some of the pitched PVP battles that break out.

It appears there is only 30 levels in the game, but I dont think this is a bad thing, it means a band of lowbies like myself can wither down a level 30 and kill them despite their toughness or ability to one-shot half of us.

At this point in time I would rate the game as follows:

Story: 7/10 (The plot is odd, or maybe completely irrelevant - Im not sure, but thats not a good thing is it! - but mission plot and the story info you gain from them is well implemented.)

Graphics: 7/10 (I play at max everything. Graphics look good, not awesome, and there are some niggles, but its pleasant to look at.)

Gameplay: 7/10 (good but not perfect. Again, some niggles in how things work, but it seems a solid concept.)

Entertainment Value: 8/10 - Im in the early game, and despite getting ganked, Im enjoying exploring something new again.

Overall 7/10 - I might enjoy the game if/once I have time to get into it more, and perhaps partake in group activities. I know a bunch of friends that play this game so it seems to be fairly popular. Overall - if you have not tried it, it is free to play so give it a blast! You might be pleasantly surprised. If not - at least you just enjoyed a few hours of your very own action hero movie :p

-V

Saturday, June 18, 2011

Stoo's Reviews. Star Wars: Episode 3 - Revenge of The Sith.

I must admit... I want that outfit!
Well, I watched this one today. I reckon it is my favourite of the new 3 - but it sure does offer a different viewing experience from Episode 1. Where Episode 1 was aimed at Kids - this one I had to send the kid out the room at parts, and at other parts that I thought were not so bad, he run away and hid (E.G Sidius V Windu lightening face melty.)

My sole complaint about this installment has to be Vader at the end... NOooooooooooooooo oooh shiney. Considering I have been in the presence of some manipulative mofos in my life, none were so blatantly obvious than Palpatine with Annakin... its like... WTF dude, open your eyes! Hehe.

Its interesting actually how the Deathly Hallows pt 1 of Harry Potter follows this installment... watch them both back to back and see what comminalities you can find ;)

-V

Edit: Wow, that was a rather random and fragmented stream of comments... Oh well, deal!

Thursday, June 16, 2011

Stoo's Reviews. Transport Tycoon Deluxe, nostalgia gaming?

Transport Tycoon came out circa 1995 if I remember correctly. It is not a particularly exciting game, yet for some reason I find it quite... addicting.

Well, I downloaded it courtesy of the linky previously mentioned and fired it up.

The open source version of this game works quite well. There are numerous customisable options so you can play at a reasonable resolution etc. I set it up and went for it... I managed to play for about 2 hours, but I kinda "won" (Has an income stream around 100k a year, and no real objective or competitors.) With no set objective to win without competitors it is quite a boring game... you can challenge yourself to take on certain objectives, but overall - its pointless (moreso than most games that is). I am not that keen on playing with competitors - they tend to be too quick/efficient and if you want any chance of beating them you have to physically block their routes...

Anyway, give it a go if your into these kind of asset management games, because as far as they go - this is a good one.

Nostalgia says 8/10 - actuality is 6/10 in my opinion.

-V

Thursday, June 9, 2011

Old School Games: A source!


The link I tried to put up in the Cyberdemon post yesterday - which was provided by Mozillas HTML5 Evengalist, Christian Heilmann (@codepo8 on twitter) - but the link is now down, but I was given a very nice link by a friend of his on facebook (I wont name names in case he doesn't want to be named).

http://osgameclones.com/

Im just looking at this list and drooling of the possibilities of playing old games (even some I never got round to playing) and putting up some reviews on them.

I think the ones that catch my eyes the most have to be:

Doom,
Doom II,
UFO Enemy Unkown - Aka XCOM: UFO Defense.
Planescape Torment (I never played this before but it looked good.)
Transport Tycoon

Im sure there is probably more I would love to do aswell. (Commander Keen! Weee!)...

-V

Sunday, May 29, 2011

Stoo's Reviews. Star Wars: Episode 5 - The Empire Strikes Back.

Noooooooooo....
The Empire Strikes back.

Yep, watching the next movie today so I thought I would take more notes.

Off the bat: Luke looks OLD - but then this installment is a few years later and he had a Car Crash. I think the new look makes him look much more rugged and tougher - a good move from the last movie.

A much bigger budget is also apparent. Its like going from Old Star Trek to Star Trek 2009 - big flashy things and quality jump.

Haha, Han Solo is a douch... but a caring one about his friends i guess :p even knowingly sacrifices a "Tang tang??" to go find him. Aww.

Interesting... Luke suspended (somehow) in that... things cave. (lets call it a Yeti...) - and his face is all smashed in... Why do I get the impression that was a cover up for the scarring? Also... why didn't he just stay in the cave? Yeti burgers!

Nomnom bedofinnards...

And them medical droids freak the fuck out of me... reminds me of getting your ship blown up in Xwing...

Ah, incest. The latin word for re-entry...

Vader Kill count: = 1.

Umm... how did they get those AT-AT Walkers onto the planet?? Anyway. Boom Boom booooomage!

Jebus... how do they get the resources for all their battles?! Everyone that flies into battle with Luke dies (Except Red 5, cos he is awesomesauce) I think when Obi Wan tells him the force is an energy field that is drawn from all life - he must have meant by sacrificing them - like in Black & White... hehe.

Rocks! Rocks! Rocks! Hahaha, silly little tie fighters.

Trees! Trees! Trees! Dinosaur! AArrgh! hehehe

Oh no... I just remembered Yoda is about to appear... Senile Yoda is just irritating...

MMm. Found someone you have!

Ah, Emoerir Palpatine. Stopped using the Oil of Olay I see! you should go see them fellas from Star Trek: Insurrection.

Ooh, a Wookie Crossbow! Aint seen one of them outside Star Wars Galaxies :o

Yoda bigging it up for the geek crew there - crude matter, matter not *wiggles lukes muscle*.

Vader kill count: 2 - does he ever kill his enemies outside of flying a Tie-Advanced?!

Huh, torture works...

Cowardly imperial commander is cowardly... using Leia as a human shield... how apparently bin ladenesque...

FYI: The child lost interest long ago. Not enough explosions :p although Chewy is being called "Puppy! puppy! puppy!

Join Vader and bring order to the Galaxy? That doesn't sound so bad daddy!

Dont fancy those friction burns from the tube-slide... Oh no siree bob!

Back to the medi-droids! and teehee at the Oh Noes stare from the admiral as the Falcon hyperspaced out.

I wanna know... where the hell are they at the end? Outside the Galaxy? Is that possible? StarGate says bad idea....

Anyway, fun film - again, been like a decade since I seen it last!

-V

Saturday, May 28, 2011

Stoo's Reviews. Star Wars: Episode 4 - A New Hope.


So a mate gave me the box set for Episodes 4-6 the other day, and I finally got around to sitting down with my son to watch... and I cant help but document my thoughts as we watch. The last time I seen these was at the cinema when the remastered versions were shown. I have been enjoying it so far, but a few things have popped up... And it is all Family Guys fault...

Heres a running commentary of my thoughts as I watch, and my son stuffs his face with grapes watching the explosions...

"But I was gonna go to Toshley station to get Power Convertors" - Waah waah waah, say hello to the main protoganist folks...

So many dead Jawas...
#Winning! - they do remind me of the Dinkdink disneyland folks from Spaceballs - I guess they modelled them well in Spaceballs :p

"Dont worry he knows a few manouvers"... *continue flying straight*

Random fact: Harrison Ford was working as a cleaner when Lucas stumbled upon him and auditioned him for the role of Solo.

I remember playing a demo of the star wars FPS game made in the late 90s - those floor scuttering things... BOOM! Batteries!

And how come Han and Luke are such expert marksmen - yet elite trained troopers cant shoot for shit ^.^ - the issue with all action movies i guess hehe.

"Im here with your R2 unit and Ben Konobie"
"Ben Konobie?! Where is he!"

- huh? she doesnt know a Ben Konobie... does she?

Trash chute by an endless corridor! (save after 6 foot its clearly a printed board :D) - and you gotta love how Luke can be yoinked under the trash when to everyone else the ground is solid, even where he was.

Thinking about it - the start of the film seemed to follow on quite well from Episode 3, or at least what I remember of it... I dont know if I have the willpower to watch the first 3, although the choreography is great!

visited IMDB, wow - 35 year old movie almost...

"cover me Porkins"... Insert fat pilot... okay...

Teehee, fun film. Has been a long time since I last watched, but fun times :)

Now, back to the dreaded housework!! And screamy kids.