Showing posts with label Velk. Show all posts
Showing posts with label Velk. Show all posts

Wednesday, February 5, 2014

Flappy Bird. The Avian rage inducer!

Long time no post folks... thought I would come talk a bit about...



Yes, it's that new hit sensation: Flappy Bird, also known as: Mario Bird - probably due to all the goddamn pipes!

This little game is as simple as simple gets. The graphics are cartoony and pixelated, and remind me very much of Tiny Tower, another game that can be quite addictive. This game however has a crux... it is tough as balls!

Well, actually, it is NOT hard to play, but it requires lots of concentration and any tiny mistakes result in a bird pancake and a great big GAME OVER sign in your face. I first heard about it on the 31st of January by one person raging about the difficulty of it on Facebook. The 1st of Feb seen a half a dozen more people putting up pics of their 'epic 7 point score'! and various other rants. Yes, this game can be that tough. I myself have managed to break the 40 point barrier about 4 times, with the following snap being my highest score to date...


Yeah... I think I got this score whilst sat in a gridlocked traffic jam for 30 minutes, how many times I seen this game over screen is inconceivable!
(Click it... go on, you know you want to!!)

Anyway, this game was released almost a year ago by Vietnam based developer: Nyugen Ha Dong. You control a small bird that flaps its wings with each tap, halting any descent and propelling it in a consistent and predictable arc up into the air then back down. Your task is to Oscillate this little avian clutz through a randomly  generated sequence of Mario-Pipes. Hit one and it is game over. Supposedly there are multiple levels and difficulties, but I have not seen any way to choose to change anything, and have clearly not advanced far enough through the game to unlock anything. It is challenging, it is entertaining, frustrating and is probably one of the most Viral games I have seen.

What made this go Viral? It has been around for the best part of a year now. It may seem obvious, but with the release date on the Android Apps store of the 30th of January - I think this is what got the ball rolling, and social media (Facebook and Twitter, I'm looking at you!) done the rest. It took the podium for most downloads of January 2014, surpassing any Angry Birds or Candy Crush downloads, showing just how quickly this was picked up by the general populous.

I am left wondering how long until the apocalypse occurs, with millions of players indulging in some Flappy Bird (Or 'Fappy Bird' as one infuriated friend of mine called it), and then rage quitting when they are 2 points behind their best score from  flapping into a pipe in an anxious adrenaline fuelled mis-tap. It really is that easy to screw up, it is relentless. I think this effect us surely part of the key to its addictiveness. It is really quick to play a quick game or two, it is simple (My 5 year old son was in hysterics at watching the bird hit a pipe and dive-bomb into the ground with a splat.) and you get REALLY engrossed. Your heart races, your brow sweats, and BAM, you hit the second pipe every third game...

One last thought... I wonder just how much ad-revenue this free to play game generates from that little ad-banner at the top... People dont tend to click ads, despite how safe they are... but with so many people playing, the mis-clicks alone must be worth thousands!

Ok, enough ranting for now. Go download it if you have not already, you will likely regret it, but it will be a fun ride!

-Velk

Saturday, September 28, 2013

Long time no post.

So yeah, Aside from yesterdays little review of Agents of S.H.I.E.L.D, it has been quite some time since I have posted. Long story short: Uni and work and life have gotten in the way. I have not even got to play any more recent games. I am HOPING that when the next gen of consoles come out, that I will be getting my hands on GTA:V and The Last Of Us, and whilst I am at it, I will likely be doing let's plays of them if I can set up the system. Also - Avengers 2, Thor 2 - you know the shibbang. They will be getting the crap watched out of them :-) Follow follow follow if you wish to keep informed :)

Monday, May 13, 2013

Star Trek: Into Darkness (Mini review)


I went to see Star Trek: Into Darkness last Thursday, and I must say I was pleasantly surprised by this movie. Before you read on, I will likely provide spoilers, although I will try to avoid discussing certain things that happen. You were warned :p

Well, what to say. This movie tries to bring a more 'bridge-family' feel to the new genre of Star Trek, and I think it does it very well. With big challenges, some twists and some awesome acting and effects it brings a very different flavour than the first Star Trek movie.

I felt 'John Harrison' played by Benedict Cumberbatch was particularly epic. I thought it was going to be a bit wishy washy this one, and I have never been so glad to stand corrected. The plot is somewhat akin to Star Trek II with many crossovers, and a but tonne of references to the previous movies, but with many many changes which all but add to the levels of epicosity...

I had a fair idea of the plot before going to see the movie, but a mate of mine did not and lets just say the movie has a few elements of surprise - Harrison being one he was not expecting.

I am not too sure what I can say for this one without providing spoilers but Epic trailer, Epic movie, Epic score and Epic action :) If you have not seen it yet, get out and go see!!

-V


Thursday, November 8, 2012

Velkairiwyth: Let's Play Link List


Welcome to my Let's Play Link List. I wanted to have a repository where I could keep track of all my Let's Play series' and versions. take a look below for links to Episode 1/playlists of each series I have on the go! :-)

Baldur's Gate (Enhanced Edition)

Bioshock Infinite

Minecraft Let's Play (Series 2 - starting at V 1.4.2)

Minecraft - Feed The Beast

Minecraft - Mini Me (kiddycraft Minecraft)

Skyrim: With Dawnguard - Mage playthrough

Xcom: Enemy Unknown



Thursday, September 6, 2012

Farmville 2: Mini review

So, Farmville 2 got released today.

Upon initial inspection, this game looks pretty good. The graphics are pretty and smooth and there is quite a lot of detail in the game. Having played it for a while, there is also a pretty good tutorial system that takes you through the basics: planting, watering, harvesting, selling, making feed, feeding animals, expanding, buying - you name it. Frequent goals and objectives will keep players occupied and learning the game mechanics, as well as it being needed to expand into some areas. As an added bonus, when you level up all your crops and animals become harvest able , and all your resources like water replenish.

There are various facilities added in Farmville 2 that give the game more scope, for example the kitchen. Here, instead of selling what you harvest, you can create items like apple pie, lemonade, and the sub components that make them. These can then be sold for a lot more money. An excellent addition for the crafting community.

The interface is a LOT less cluttered than in previous games. There is a friends bar, and then 3 buttons:  Tools that contains things like screen rotate options. Shop where you can buy resources and equipment, and inventory where you can view what items you have collected or farmed. This greatly simplifies the gameplay experience and I can see it hitting out at everyone who was a fan of Farmville, and possibly some of those that were not.
Another nice added bonus is that there is no irritating music (Well, there is a burst when you start but I would not say it;s that bad), just the chorus of birds... Sitting with headphones in its almost like sitting outside in the countryside relaxing :D Save the periodic pop and scrunch as resources replenish and crops grow.

From a free to play perspective, it is as it has always been; no need to spend money but it makes things smoother. sitting in game you spend a lot of time waiting for water to refill and crops to grow. If you are an infrequent gamer you wont have this wait time but chances are you will run out of resources like water when planting your field, so it is all a little bit more restricted than if you were willing to spend cash.

As always however, Zynga comes running at the in game purchase side of things with a flick-knife and a lecherous smile... the in game cash is about the same price, but they have added a significant amount of purchase options, most of which will seem quite appealing. If it works it works, but the price tag is a bit high for my liking. I have always been a believer that there should be a balance in these games, and set a price tag that I would be willing to pay for a game as a budget for in game spends. This is another blink and lose £20 jobs I think.

That's it for now, I may edit in more later as I play and learn! Thanks for reading. If you have not tried the game, I recommend at least taking a look - if nothing else, the Farm Expansion animation is So Cyoooot!

:D

-V

Saturday, August 25, 2012

Apple v Samsung: $1 billion to Apple...


Warning:: Rant incoming!

Reading this article... seriously? They had the jury review over 700 patent questions, and assign dollar values to each of the patents in question, and they tallied it up to over $1 billion... in two days... I cant help but call a lil bit of BS on this one. Sounds a bit too fast to be legit.

Patent wars across varying companies have been on going for years, (Here is an interesting article, if dated.) and in most cases its more of a 'patent arms race' used as a defensive measure to prevent all the companies from suing the pants off of each other... I get the impression at some point down the line this is going to fall apart. My guess is that it will be found that its a bit of dodgy dealing, or it sparks a more aggressive approach to patent issue resolutions. Perhaps not a bad thing, but the biggest company with the most bucks is likely to be standing dominant on a heap of broken companies, not exactly good for the consumer.

Boom?

Tuesday, August 21, 2012

CSR Racing Review and thoughts.

My Tier 1 Ford Focus. 

CSR Racing is an iOS game that was released at the end of June. Since its inception, it has been a relatively big hit, and has also proven to be a huge cash cow for NaturalMotion Games.

I aim for this lengthly post to count as both a review and as a bit of a guide for new players of the game. I am by far an expert for the game, but by this point I have cleared the First Tier content, and am approximately half way through the second tier. All the waffle below is my opinon, but I will link in other sources where possible… Grab a cup of tea, sit back and relax… this is not going to be short…

So far, the game has proved to be very immersing, with excellent quality graphics and audio. It reminds me strongly of Need for Speed and Burnout, and is essentially a game where you customise and upgrade your car and take to the streets to compete in drag races which return coin which you reinvest in further upgrades or new vehicles to do better at the drag races. I find that you can take a great sense of pride and ownership of your vehicle… The game makes you want to pick a vehicle you like (in this case I picked a ford focus which is in the title image, as I drive the same car.) which you then customise the looks of (which also provides bonus $’s at the end of each race) and upgrade to make it the best drag racer it can be. Every vehicle also behaves differently, with different levels of traction, speed bands and gear ratios which mean you have to adapt to the car.

In each race you have the ‘start’ where you need to balance the rev limiter to get the perfect start without too much wheel spin or power loss, and then you control the timings of the Gear changes or NOs injections. It is a battle of timing and efficiency, and whilst it can be a bit samey, does not detract from the game play in the slightest.

At Tier 1 you can participate in the Regulation Races (Easy races which provide easy income, but only in small chunks), the Ladder system (progressively more difficult races with good rewards), Challenges (periodic challenges which can be tough, but give good rewards), Daily Races (drags where you are ‘loaned’ a vehicle and are given good rewards, that get progressively higher if you play daily. These are fairly easy races and a good way out of a cash bottleneck.) and the all important Crew Battles, where you take your car and compete against the local race circuit/gangs. Said gangs provide a lot of smack talk and generally succeed in making you want to crush their racers into the road, and it feels oh-so-good when you upgrade your vehicle enough and ace the race. When you defeat the gang leader, you can progress to the next tier. 

Each tier requires an equivalently Tiered car in order to race. This is where things can get tricky for the free player. You can try to win the Gang leaders car at the risk of the Gold Coins you win by defeating them, or you can go on the hunt for a new vehicle. I was sad at this point as I really liked the Ford Focus and had grown to love it, and was not going to be able to use it in Tier 2! Unfortunately I never re raced the gang leader for his car as I don’t like the new Mini, and did not want to risk the coin... so I continued to do the Ladder and Regulation races in Tier 1 until the assistant gal in the game turned up with a special deal for a half-price car, in this case a Chevrolet Camaro. 
My Tier 2 Camaro. (I know, not a great paint job but still!)
I thought that it looked decent, and had good stats but I was $2000 shy for it (I always seem to be a little short to take up one of these offers) so I forked out 15 of the 16 Gold Coins I had earned through races and leveling, and spent the $30,000 on upgrades, then took to tier 2. 
Tier 2 is somewhat similar but the cars you race against are better equipped, and Restriction Races are introduced. I have not really toyed about with these as my car is too light, and too fast to meet the restricted criteria…

Generally the player will play through races, earn cash, spend it on upgrade (and eventually vehicles) and win their way through each tier. I am not sure what happens when you reach the end of Tier 5 – but I get the feeling this is going to be a fairly long game, but so far after a week of play I am enjoying it! As there is a reasonable conversion rate of real money to gold coins players that are willing to spend real money on in-game purchases should not feel as ripped off as many other games. With a player base of around 2.5 Million at present, announcements of the huge revenue pulled from it can attest to how many players enjoy the game enough to valiate spending money. Plus, every spend is optional. For myself, the items I would be most willing to spend money on would be for a really nice car and some custom decals to make it look good. I am happy to wait for the delivery of more advanced parts and cars, but these can be sped up with gold coins too.

An aside on the Freemium system:
The Freemium system is a method of game delivery that allows players to get and play the game for free, and which usually includes purchasable in game content or advertising. Many people look upon the freemium system with distain, as many developers approach the freemium market with the mindset of milking players for as much money as possible. Whilst in many cases *cough Zynga cough* this is true, the costs of many in game items is prohibitive to all but the most avid and fat-pursed gamer. Many of these games have ‘choke points’ where the player is forced to spend their in-game credit to bypass, which in turn means spending money. Players can usually horde just enough of the in-game credit to get through these places, or are able to ‘beg it’ from their friends if they are determined not to pay anything, but it can be very slow. Some games are highly profitable without giving players the feeling that they are being ‘Nickel and dimed’ – a good example of a game that gets the balance right, or at least in favor of the customer being Tiny Tower (Android & iOS). 

In this game the user is given a range of sources of the in game currency ‘Bux’ and if they play regularly, are constantly being bombarded with it via tips from the occasional elevator passenger, or for helping locate ‘Bitizens’ within the tower. This may have dented the revenue stream for the company, but for a two man development team, a couple of million $ a year cannot be frowned upon, and best of all the game is perfectly playable for those that don’t want to spend the coin. In my opinion – freemium gaming is actually very good. If you would not have bought the game normally, you get to play it at no cost. In my case, if I would be willing to buy the game in a shop, then I would attribute a cash value to the game and use it as my limit for in game spends. The other upside is that with the software market the way it is today with piracy and the likes, it can prove a stable source of income for the developer meaning that they can continue to make good games. Without the freemium system I would not have played: DC Universe Online, Blacklight Retribution, CSR Racing, Lord Of The Rings online and more… all games I really enjoy(ed) playing.

In Conclusion:
The game is free. Try it! you wont be disappointed if you are in any way a fan of racing games, or car customisation games. It provides a quality experience, and is indeed a game that could have gone to market with a reasonable price tag. Try it, dont be afraid to spend a few bob for your own special ride, and enjoy! 

GFX: 9/10
Audio: 8/10
Addiction: 8.5/10
Value: 8/10
Fun: 9/10
Overall: 8.5/10

Sunday, July 8, 2012

Warhammer 40k 6th edition resources / recommended sites.


With the arrival of 6th edition - many many people are out hunting for information to try to keep up with their A-game. You aint going to find a whole lot of useful information directly from me... I will post what I can when it comes to me, or I find it - but what I would like to do is provide a little list of links to sources and other blogs that I think are really on the Ball and useful :-) I'm fairly sure that most people that happen to stumble upon this page already know of most - but in case you don't. check them out!

The Bolter and Chainsword - A forum that many avid gamers use to air their problems and seek advice. Primarily aimed towards Marine players, but it has info useful for all :-)

Warseer - Another forum packed with useful information.

DakkaDakka - Yet another forum! (Hey, your best resource is the rest of the gaming community...)

The Beasts of War - YouTube channel that covers quite a lot on 40k and other Tabletop gaming.

Way of saim hann
Fritz was always a good resource for me, providing strategies and tactics, battle reports and fun information for various armies. The information I followed most was the Space Marine and Eldar stuff, but he also is a big player of Necrons, Tyranids and Grey Knights. At this point in time he has YouTube videos up on Necrons, Eldar and Tyranids - and how the game changes effect them, and how units can be adapted to work in 6th ed, or if they should just be dropped. Check it out!
Necrons: http://www.youtube.com/watch?feature=endscreen&NR=1&v=bNqm0AcmnsY
Tyranids: http://www.youtube.com/watch?feature=endscreen&NR=1&v=BLqLWaaK9bw
Eldar: http://www.youtube.com/watch?feature=endscreen&NR=1&v=BLqLWaaK9bw
Fritz's YouTube channel: http://www.youtube.com/user/WayOfSaimHann

I have a few more that I may add in later, they dont seem to be active at the minute...

I hope this helps, if you know of any other good resources, fire them into the comments - Ill be happy to check them out and add them in.

A new you tube let's play by... me!

Hey folks, welcome all.

In addition to my minecraft let's play - I now have one for UFO Enemy unknown / XCOM: UFO Defense. I decided it might be interesting, and fun to try to play this game in a superhuman challenge. I have completed the game on all difficulty settings in the past, but I invariably finish the game with a vast squadron of super soldiers - half of whom were there at the start due to the ability to reload and reload and reload after every mistake. Well, not this time! Come see how long I can last against the vastly more advanced, numerous and more powerful alien forces as they seek to Harvest our organs, turn the governments of cities against us and generally try to destroy life as we know it.

As with the Minecraft let's play - I shall attempt to upload videos daily although I only really do the recordings at the weekends, so if I have short sessions - I apologise if the end of the week is a little stagnant ^.^

>Linky<

Thursday, December 15, 2011

Skyrim: Velk's journal - Part 1. *Contains spoliers*

As previously mentioned, I wanted to keep an in-character game journal, much like Arwen. It will contain spoilers, I have no intention of editing thme out, if you dont want to see them, please don't read. I am a veteran of Morrowind and Oblivion, so I am going to try my best not to use any exploits I find in the game, Im likely also going to stick fairly close to the main quest line with this character, and explore all the fun to be had with guilds when Im not trying to keep notes as I go! And with that over with: INTO IT!

*****


I awoke, with no memory of where I am, or why I am here... I was in a cart, being transported in convoy with what appears to be prisoners. Ulfrik Stormcloak introduced himself to me. A few others rode beside us... We arrived at a keep soon after... One by one the prisoners were lead forth to be given their last rights before... before being beheaded. I was not on their list, but nevertheless, the captain ordered that my head should be removed along with the others...
The first man hurled taunts and insults at the guards, and was promptly dispatched. The lucky one. A freshly sharpened blade took his head in a single stroke.
By now, eerie sounds could be heard echoing from the mountains... but it made no difference... I was next. Perhaps the sounds were my own imagination as I stared death in the face... As I lay my head on the block, some strange beast flew in from behind the keep, and landed on a rooftop, and started raining fiery death to the village. A Dragon! 
AArrgh! Death!
 I made my escape with Ulfrik, into the keep with a few other injured survivors...
We made a break across town, and I met with Hadvar, the guard that tried to bargain for my release with the leader at the executions, and we headed into the Keep, and made way through catacombs.
We fought our way through a number of Greycloaks that decided they fancied some hostile negotiations, but we managed to fight our way through and out the otherside. When we got out, the dragon flew right over our heads and over the mountains in the distance...
Spot the dragon!
we watched the Dragon fly off into the distance. Hadvar informed me the local town of Riverwood would be a good place to shelter, so we headed off along the path. He pointed out an old ruin, and we paused at some blessing stones.
Thieving time!
We then continued heading on towards the town, being halted briefly by a pack of Wolves, though they were easy to dispatch with my bow, and Hadvar's sword.

We entered the town of Riverwood where Hadvar and I met his father, Alvor. We went inside his house to talk...
Alvor and his wife
I talked to Alvor in length about assistance he needs. Soldiers from Whiterun seem to be his prime concern, he told me a little about Whiterun and the Jarl - this may be tricky, he is quite opposed to the war, although he doesn't side with anyone, it may make it tricky to coerce him to assist...
I spent a little while milling about, cooking some Cabbage Apple Stew, and sharpening my weaponry at the blacksmiths and had a brief run around town. It was dark now, and a full moon was out.
The mountains at night. Pretty. Dangerous. Hide.
I decided I want rest, and somewhere to sell all my loot, but Alvor and his family had been hospitable enough, so I headed to the Sleeping giant inn. Hopefully I can get some rest, a clean and some coin for my troubles. After coughing up 10 gold pieces, I rested for the night. Whiterun can wait until tomorrow... I need rest, lest I will fall to another wolf pack and never even get the alert out!


*****
Thats it for now folks - I did not get much time to get into the game as I am still in the midst of studies, but the more notes I get, the more I shall post :) My thoughts so far: plotline seems good, the game is very immersive. Full HD on a 22" screen, with headphones on makes it very immersive, and I love the water and the atmosphere, especially walking through the valleys and looking up at the misty peaks above! :-)

-V