Tuesday, August 21, 2012

CSR Racing Review and thoughts.

My Tier 1 Ford Focus. 

CSR Racing is an iOS game that was released at the end of June. Since its inception, it has been a relatively big hit, and has also proven to be a huge cash cow for NaturalMotion Games.

I aim for this lengthly post to count as both a review and as a bit of a guide for new players of the game. I am by far an expert for the game, but by this point I have cleared the First Tier content, and am approximately half way through the second tier. All the waffle below is my opinon, but I will link in other sources where possible… Grab a cup of tea, sit back and relax… this is not going to be short…

So far, the game has proved to be very immersing, with excellent quality graphics and audio. It reminds me strongly of Need for Speed and Burnout, and is essentially a game where you customise and upgrade your car and take to the streets to compete in drag races which return coin which you reinvest in further upgrades or new vehicles to do better at the drag races. I find that you can take a great sense of pride and ownership of your vehicle… The game makes you want to pick a vehicle you like (in this case I picked a ford focus which is in the title image, as I drive the same car.) which you then customise the looks of (which also provides bonus $’s at the end of each race) and upgrade to make it the best drag racer it can be. Every vehicle also behaves differently, with different levels of traction, speed bands and gear ratios which mean you have to adapt to the car.

In each race you have the ‘start’ where you need to balance the rev limiter to get the perfect start without too much wheel spin or power loss, and then you control the timings of the Gear changes or NOs injections. It is a battle of timing and efficiency, and whilst it can be a bit samey, does not detract from the game play in the slightest.

At Tier 1 you can participate in the Regulation Races (Easy races which provide easy income, but only in small chunks), the Ladder system (progressively more difficult races with good rewards), Challenges (periodic challenges which can be tough, but give good rewards), Daily Races (drags where you are ‘loaned’ a vehicle and are given good rewards, that get progressively higher if you play daily. These are fairly easy races and a good way out of a cash bottleneck.) and the all important Crew Battles, where you take your car and compete against the local race circuit/gangs. Said gangs provide a lot of smack talk and generally succeed in making you want to crush their racers into the road, and it feels oh-so-good when you upgrade your vehicle enough and ace the race. When you defeat the gang leader, you can progress to the next tier. 

Each tier requires an equivalently Tiered car in order to race. This is where things can get tricky for the free player. You can try to win the Gang leaders car at the risk of the Gold Coins you win by defeating them, or you can go on the hunt for a new vehicle. I was sad at this point as I really liked the Ford Focus and had grown to love it, and was not going to be able to use it in Tier 2! Unfortunately I never re raced the gang leader for his car as I don’t like the new Mini, and did not want to risk the coin... so I continued to do the Ladder and Regulation races in Tier 1 until the assistant gal in the game turned up with a special deal for a half-price car, in this case a Chevrolet Camaro. 
My Tier 2 Camaro. (I know, not a great paint job but still!)
I thought that it looked decent, and had good stats but I was $2000 shy for it (I always seem to be a little short to take up one of these offers) so I forked out 15 of the 16 Gold Coins I had earned through races and leveling, and spent the $30,000 on upgrades, then took to tier 2. 
Tier 2 is somewhat similar but the cars you race against are better equipped, and Restriction Races are introduced. I have not really toyed about with these as my car is too light, and too fast to meet the restricted criteria…

Generally the player will play through races, earn cash, spend it on upgrade (and eventually vehicles) and win their way through each tier. I am not sure what happens when you reach the end of Tier 5 – but I get the feeling this is going to be a fairly long game, but so far after a week of play I am enjoying it! As there is a reasonable conversion rate of real money to gold coins players that are willing to spend real money on in-game purchases should not feel as ripped off as many other games. With a player base of around 2.5 Million at present, announcements of the huge revenue pulled from it can attest to how many players enjoy the game enough to valiate spending money. Plus, every spend is optional. For myself, the items I would be most willing to spend money on would be for a really nice car and some custom decals to make it look good. I am happy to wait for the delivery of more advanced parts and cars, but these can be sped up with gold coins too.

An aside on the Freemium system:
The Freemium system is a method of game delivery that allows players to get and play the game for free, and which usually includes purchasable in game content or advertising. Many people look upon the freemium system with distain, as many developers approach the freemium market with the mindset of milking players for as much money as possible. Whilst in many cases *cough Zynga cough* this is true, the costs of many in game items is prohibitive to all but the most avid and fat-pursed gamer. Many of these games have ‘choke points’ where the player is forced to spend their in-game credit to bypass, which in turn means spending money. Players can usually horde just enough of the in-game credit to get through these places, or are able to ‘beg it’ from their friends if they are determined not to pay anything, but it can be very slow. Some games are highly profitable without giving players the feeling that they are being ‘Nickel and dimed’ – a good example of a game that gets the balance right, or at least in favor of the customer being Tiny Tower (Android & iOS). 

In this game the user is given a range of sources of the in game currency ‘Bux’ and if they play regularly, are constantly being bombarded with it via tips from the occasional elevator passenger, or for helping locate ‘Bitizens’ within the tower. This may have dented the revenue stream for the company, but for a two man development team, a couple of million $ a year cannot be frowned upon, and best of all the game is perfectly playable for those that don’t want to spend the coin. In my opinion – freemium gaming is actually very good. If you would not have bought the game normally, you get to play it at no cost. In my case, if I would be willing to buy the game in a shop, then I would attribute a cash value to the game and use it as my limit for in game spends. The other upside is that with the software market the way it is today with piracy and the likes, it can prove a stable source of income for the developer meaning that they can continue to make good games. Without the freemium system I would not have played: DC Universe Online, Blacklight Retribution, CSR Racing, Lord Of The Rings online and more… all games I really enjoy(ed) playing.

In Conclusion:
The game is free. Try it! you wont be disappointed if you are in any way a fan of racing games, or car customisation games. It provides a quality experience, and is indeed a game that could have gone to market with a reasonable price tag. Try it, dont be afraid to spend a few bob for your own special ride, and enjoy! 

GFX: 9/10
Audio: 8/10
Addiction: 8.5/10
Value: 8/10
Fun: 9/10
Overall: 8.5/10

No comments:

Post a Comment