Greetings all! It’s been a long time since I last wrote a
post – Ill make a separate post about that – for now, I wish to discuss 6th
Edition…
Disclaimer: Primarily based off hearsay, and some blog posts
from people first experiences…
I have not yet got my mits on the latest rulebook, but I am
hooking up with my 40k gaming buddy this evening to get educated. ~I intend to
take my camera and give a report on my first game of 6th Ed later
on.
Searching around for information on the changes, I and
stumbled back to my favourite 40k bloggers page, ‘Way of Saim-Hann’ and now
know a few things… Firstly, all games follow a form of Night-Fighting rule,
where depending on the range – your forces get a cover save. This is clearly in
an attempt to reduce the impact of ‘Alpha strike’ builds.
Secondly – Psychic rule changes have strengthened psychers
considerably. Firstly, yey – my marine psychers might be more than
transportation and cover saves now. Secondly – this really makes me want to get
started on my Eldar army – especially since I think they will be getting their
new Codex soon…
Lastly: Shooting appears stronger… Tanks are dropping like
flies? , and infantry shooting seems stronger due to closer combat range and
invulnerability saves at range. It sounds like armour for marines will be less
valuable at range – but when it comes to cover saves… they are 5+ meaning
having good armour is a bonus once you close the range.
More later!
-Velk
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