Welcome to my little rabbit hole of Imaginatary spewings. I cant tell you what you may find in here because I dont know myself. Beware. Thar be Dragons.
Thursday, October 28, 2010
D&D Campaign 2: Intro (part 2)
As the party entered the town, they approached the stables where they handed over a silver piece a head for stabling and accommodation at the inn next to it. After getting their steeds settled in, they move to the tailors shop to discuss what kind of work they want done. Amber gets a finely crafted suit of leather armour on order, and everyone else orders some basic clothing that is of better quality than what they were wearing. The tailor informs the party that he will get to work on some sketches and for everyone to come back in an hour or so.
The party head to the Barnhouse Inn to relax for a short while. Erebus tosses the bar keeper a coin and asks for ale for all. The barkeep responds by rolling up a keg and tapping it for him. Erebus invites everyone in the bar to help themselves, and fills his tankard. Everyone orders up some food and sits down to eat, and discuss their plans... they eventually come to the conclusion that they shall try to access the castle via the secret door, and at that, they finish up and head back to the Tailor to view the drawings.
The tailor show everyone what he has designed for them, and upon being asked for a quote informs the party that it should cost approximately 75Gold. The party agree and hire him to craft the items overnight. They then return to the inn, and ask the barkeep for their accommodation - and get allocated to the spacious loft, which is padded out with straw beds, and is fairly cosy - if a bit drafty. It is only about 8pm - but the party want some good rest, and they set up a 3-hour watch rotation and rest for the next 12 hours.
At daybreak the next morning, they get their gear together and head out to the tailors, and near enough barge the door down with their impatient knocking on his front door.
The grumpy tailor lets them in, and gets the gear together. Erebus asks if there is any warm water prepared so he can freshen up before trying on his new outfit. Everyone seems very happy with their outfits until it comes to payment... The tailor ups his price to 150Gold...
After a short while haggling he reduces the new price to 125G - and the group manage to persuade him to take a mere 115G worth of jewellery in trade.
Outfits on, the group makes its way out of town to the causeway on foot. Whilst trying to traverse the slippy narrow path beneath the causeway, both Aretheus and Amber fail to maintain their balance and get their new outfits dirty in the mud. At the end of the path Erebus points out a rock that Morgan used to open a secret passage into the castle. After a half hour of fumbling around, Edgar finds the latch to the door, and a winding stairway is revealed - lit with sporadic torches. The party slowly make their way up the stairwell, Edgar searching for traps until they find another doorway at the top... opening it allows the party to enter a bedroom that is clearly that of a child. Morgans.
The party spread out around the room to investigate, whilst Edgar scans the doorway for traps. Morgan then enters, commenting on how nice their new clothing is, and asks if they seen the tailor in town and comments "I bet he charged twice their value!" - and she appraises their value at about 50G - which infuriates certain party members, and they vow to deal with it after.
Morgan is asked to show the group to her father, and she leads them down the corridor past armed guards who eye the group suspiciously but otherwise allow them to pass. At the entrance to her mothers room, Morgan leaves the party alone and returns to her room.
The party um and ah for a moment confused as to what is going on, then enter the room. Inside they find Igrain... and Uther in a large bed. Ambers reaction is to walk over and sit on the edge of the bed and say hello.
Whilst the party eye each other in confusion and spread out around the room to investigate, they hear the sound of someone charging up the corridor and screaming blue murder, and then Gorloise barges into the room, and straight into Amber, bowling her over Uther and onto Igrain.
Edgar, first to react to the attack, steps out from behind him and sinks a dagger into Gorloise's side, his reaction is to swing around and cut Edgar down in a single swing, but in doing so the rest of the group piles in, attacking innefectively, with the exception of Amber, who whilst swinging her sword at Gorloise falls off balance and manages to eviscerate him all over the floor as she falls back on Uther who is now hiding under the covers...
Uther thanks them for protecting him, and vanquishing the competition - and invites everyone to attend the wedding of him and Igrain tomorrow. He also asks them to do something with the body, indicating a secret passage in the corner of the room.
The party accept the invite and drag the body outside through the passage onto a narrow ledge over a cliff beneath which the sea is lashing against the rocks. Whilst looting what they can from his body, it slips from their grasp and into the sea far below.
They shrug, and proceed around the side of the castle, and back out to the mainland along the path they came in on - and head straight to the tailor.
The party barge in and start demanding a full refund for the insult. Edgar is threatening to kill the tailor, and Aretheus is trying to negotiate to only have paid the original estimated amount. Crossbows speak louder than words and in the midst of the negotiations and tailor's panic Erebus unleashes a crossbow into his gut, and he promises to refund all the money and work at a discount if they will only heal him.
They agree, and Aretheus patches the tailor up with a curing orison to stop the bleeding and tells him to go get some rest...
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