Thursday, March 10, 2011

Hystericlees and Dragons Part 2

Took me a few days to get round to it, but lets finish this thing!


Round 5:
Evictus: Evictus starts advancing towards the Drow Ranger at the rear
Drow Sorceror: Attempts to FeebleMind Edgar but Edgar passes his Will save.
Drow Ranger: Stepping back, fires a volley of arrows at Evictus, dealing a chunk of damage before the inevitable charge.
Dreinell: Attempts to bestow curse on the Sorceror but fails to slay him.
Edgar: Take a moment to pop another potion to get some health back.
Umberhulk: In a surprise move, the ground beneath Dreinell gives way as two hulking big claws rip through the earth and pull him in.

Round 6:
Evictus: Charges the drow ranger about ripping him in twain on the charge.
Drow Sorceror: Re-attempts to Feeblemind 
Drow Ranger: Stepping back, casts Darkness around him and Evictus
Dreinell: Passes a concentration check to cast his last Phantasmal Killer the Umberhulk, but fails to drop him
Edgar: Floats over to the hole in the ground where Edgar was attacked by the Umberhulk: and hovers into it, out of sight from the Drow Sorceror, and uses his final Phantasmal Killer on the Umberhulk, but fails to kill it - but does deal a chunk of damage from it failing its will save.
Umberhulk: The umberhulk proceeds to bite another chunk out of the Lich/Dread Necromancer

Round 7:
Evictus: Sniffs the air intently, and stepping forward through the darkened shroud, raises up his sword and brings it down, lopping the torso of the Ranger in Two, and mutters "Sheen!"
Drow Sorceror: With no currently visible target, he steps out of the line of sight of evictus behind a building.
Dreinell: Passes a concentration check and decides to try out a relatively new spell in his arsenal: Finger of Death - pokes the Umberhulk in the eye and instantly kills it
Edgar: Focuses intently, grasps Dreinells hand and Teleports them over to the Sorceror - but misjudges the landing spot and appears a few feet further back than intended.

Round 8:
Evictus: Picking up the dead Drow's Composite longbow and a fire arrow, he steps out of the darkness, lines up a shot and fires onto the Sorceror who he can see sticking out from behind the building... But he misses... The arrow hits the wall... bursts through the wall, then bursts through the wall behind and impacts the sorceror in the shoulder, about dropping him (double critical confirmed - 6d8 +1d6 +18 damage... (double crit effect under my rules.)
Drow Sorceror: Flanked by the dread necromancer and the Hybris werewolf warrior, he decides to move to a better spot, and teleports himself onto the roof of the Palace.
Dreinell: Spotting the mage teleport onto the roof draws his bow and launches a volley of magic missiles into the Sorceror, but doesnt do much damage.
Edgar: Points floats up for a better line of sight and aims his finger at the Sorceror, and with a mutter of "Kerpow!" launcher a volley of magic missiles that send him hurtling from the rooftop into a flowerbed below. He blows on his finger tip and turns around to smile at Dreinell.

At the end of round 8 - another Drow is seen rounding the corner into the gardens...

Round 9:
Evictus: Aims his bow at the new target, and unleashes a volley of arrows at him, hitting and lightly wounding him.
Drow Ranger: Steps forward and uses his multishot ability to hit Edgar with a couple of fire arrows, nearly dropping him. The Rangers Spider gallops forth to attack the two casters next round.
Dreinell: Spots the approaching spider, points his finger and kills it instantly with another insta-kill spell.
Edgar: Fires off a volley of magic missiles at the new target, finishing it off.
Drow Assassin: Makes a surprise attack against Evictus and attempts to knock hi out with his Death Attack - but misses (by 1!) 

Round 10:
Drow Assassin: Having the bead on his victim, perforates him with several sneak attacks from his Frost Rapier.
Evictus: Spins to counter attack the assassin landing a blow or two but only doing a little damage.
Dreinell: Once more he points his finger out and casts an instant-killy spell, dropping the Assassin.

Combat ends.
The party proceed to pile the bodies up in a heap in the yard for burning, and gather what treasures they can find. Upon exploring the two holes left by the drow, they also find a hidden chamber under the gardens containing numerous items of artwork - from tankards to silver swords, and several Wondrous Items...

No comments:

Post a Comment