Wednesday, March 30, 2011

D&D Campaign: The Seal of Akatiel Part 5(2).



As the party enters the first corridor, a bunch of Kobolds jump out of the room and unload crossbows into the party. Kernezer reacts by charging right at them... and falling down a spiked pit-trap in the center of the corridor. 


Tsavong Lah leaps past into the fray, along with Joe, whilst the ranged pummel the kobolds with spell and arrow. The lead kobold retreats into the previous room - a dining room. Karnezer takes a few seconds to get to grips with the side of the pit-trap but manages to jump high enough to get a grip and pull himself out. As the rest of the kobolds fall, the party chase him into the room - but cant see him. They stalk around the room which consists of a few storage units, a large dining table - set for dinner with some dusty crockery and sconces a couple of dumb waiters on the northern wall, and a balcony running along the eastern wall above the entrance... Whilst searching the room an arrow is unleashed from the dumb waiter before it disappears into the bowels of the keep... The party decide it would be wise not to jump down in single file after him, and peruse the room... both Kernezer and Joe eye up the candlesticks and assuming they are worthless (both rolled natural 1 with appraisal rolls) Joe decides to pocket one for his own devices... He lobs it at the back of Karnezers head when he isn't looking and hides, giggling. 


The rest of the ground floor of the keep is cleared out in short order - servant quarters and a storage room are checked but are uninhabited - so the party heads towards the basement.


Tsavong takes points going down the stairwell, flanked by Joe, trying to stay out of the light of his torch. Once down the stairs, a corridor leads to the right, into a kitchen area that is lit by a couple of torches and a lit cooking pot.


Spotting something dart into the shadows, Tsavong extinguishes the torch and Joe attempts to sneak ahead to get a better look and position for an ambush, but instead triggers a trap - the roof drops down, crushing him to near death. Silly rogue.


Joe is helped out from under the section of roofing, and quickly quaffs a healing potion as Tsavong and Karn move on ahead into the darkness beyond the kitchen - an earthen floored unlit storage area lies ahead. With a fizzle of light, some magic missiles hit Karn from a figure at the back of the room, and he charges in, grappling the caster - before he notices that there is more than one target here. A kobold Cleric, Mage, a couple of skirmishers and some giant spiders lay in waiting. 


The party charge in, hurling spells and fists into the waiting foes, quickly sending them back to whence they came.


Searching the room, they find Cassie laying eviscerated, but still breathing in the corner. Liana and Ceinwen rush over to assist, and heal the majority of her wounds. The rest of the group search the basement - finding a door to a room with some tombs in, a tunnel dug up into the South Eastern corner of the basement, light faintly emanating from deeper within, and Ceinwen spots a secret door on the South West wall.


Entering the room they find an armoury, with a large chest as its centerpiece. Disarming the archaic arrow trap protecting it, Joe opens it to reveal the treasures within: an entire chest filled with Mithril goods. Mainly elven armour, but also a few weapons and a headband are found within.


The party checks the new armour and then don it - finding it as light, as the armour they were wearing, but offering so much more protection, and it is very lightweight, fitting comfortably under their normal clothes for the most part.


Tsavong returns the candlestick to Joe via aerial assault, and then joins everyone in heading upstairs in search for the scepter. 

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