Showing posts with label Geekgasm. Show all posts
Showing posts with label Geekgasm. Show all posts

Saturday, September 28, 2013

Agents of S.H.I.E.L.D mini review.


Welcome to my little splurge/revied of AGENTS OF S.H.I.E.L.D... and a slightly drunken review at that.

So, Agents of SHIELD (yes, I'm gonna skip the dots...) had it's first airing here in the UK tonight. I figured it has been a while since I had a nice geek out, and felt the urge to post. Warning, thar be spoilers herein.

I am usually skeptical when it comes to new T.V Series, etc, that others are raving on, so I made sure to get in here early to make sure I could form my own opinions before being spammed with others through social media platforms.

And what do I think I hear you ask as your disembodied inner self asks as you read?

I thought it was great, and has good potential. I had a small geekgasm as the cast started rolling in (Missed the credits). It is like a sexy blend of all my favourite sci-fi genres and some fantastic movies. For example, I am watching and BAM. Ron Glass. Aka Sheperd Book from Firefly. Not seen him in anything since - hell I thought at one point that he was dead :s. Next up: Ming Na. Now known as Ming Na Wenn. She was in Stargate Universe and Battlestar Galactica. Next up was Aunt Robyn from how I met your mother (Cobie Smulders). Of course, the biggest star of all that cannot be overlooked: Joss Whedon, along with his sense of humour. A little less punchy than in The Avengers admittedly, but there is a lot of writing.

As can be expected, it is a TV series as opposed to a movie, so there is a much smaller budger, but I have to say, aside from some of the camera work and special effects, there is not a lot of evidence. Much of the cast from The Avengers is present, aside from the big screen names and the big heroes, but I suspect as the series progresses they will find cameos for the original actors. (I will be disappointed if they use different actors.)

My final comment to make is the plot. Just the right level of cheesiness in the names and themes used, but some fantastic tie ins to the other movies, including The Avengers (Naturally) and Iron Man 3. Fingers crossed it holds up! The first episode in these things is always a little rushed and less detailed than the rest of the series, so we shall see!

Keep an eye out for the cross genre slip... "With great power comes great... stuff!"

Go watch, enjoy, I can't wait for the next episode.

Thanks for reading
-V

Wednesday, August 15, 2012

Command and Conquer *squee*


*geekgasm*

The original C&C was my first RTS - and when it came out, to say I got addicted was an understatement. I played the hell out of that game, and its sequels! Red Alert was actually one of the first online games that I played - deathmatch games, there was a league at some point with thousands of players on it, I managed to get into the top 30 at one point, an achievement I am still proud of :p

Ill be keeping tabs on this game... It looks fun :D

-V

Tuesday, July 17, 2012

GTA V: Due in march, anticipation rising!

I hope I dont need a new GFX card... :( \o/

GTA V: Excitement rising! :-)

I went looking for games due to be released later on this year as I was curious as to what was coming up... and I happened across this little gem - GTA V. I think IV was released in 2008 (In fact, I know it was because I got a PS3 for its release, which was about the time my son was born, so Ha!) So, if it is released March 2013 as announced - that means 5 years development time!

Look at that screenie above. This is one of the two officially released in-game screen shots from RockStar. I dont think I have seen an in-game screen shot look so realistic... I am really keen to see this game hit the shelves! 

Enough waffling from me about how much I want this game. You know I want it. You know you want it! Gief! Below are some info pieces I managed to find that might keep yall happy for a bit :D. 8 months feels a long time...

Big features mentioned in news releases from RockStar are that the game world is going to be the biggest to date (San Andreas felt huge, but kinda empty outside the cities, it will be interesting to see what they come up with!). In addition to this, there will be a much greater aircraft aspect of the game. This is likely due to the game area being so big players will want to have quick ways to get around, and this is better than fast travel I think! :D

The other screenie :p
examiner.com - article I nabbed the screenies from

whatculture.com - speculating on some of the potential characters that players might meet in the game. I'm not so confident many if any of these will creep up, but it is an interesting article none the less :)

VR-zone - discussing the large game world, and including the game trailer. Watch.It.Now!

Enough for now though :-) hopefully more news articles will be released soon! And remember - there is no beta test. If you get an invite, its a phishing scam.

-V



Saturday, July 7, 2012

Warhammer 40k 6th edition. My first game battle report. (Pt.1)



As the sun slowly appeared over the horizon among the ruins outside of Castle Belvedere, two marine forces  in seek of strange artefacts happened across each other. Was one rogue? Who knows... The first shots were fired from the Ultramarine forces as their transports trundled over to the first artefact... The opposing forces opened fire, and battle commenced...

Welcome to the battle report for my first game of 6th edition Warhammer 40,000!

This is part 1 of the battle report - I am breaking it up as I feel I should talk about things in detail, including game setup, and rules complications we came across.

Setup:

The forces that were to meet today consisted of:

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1,000 point Ultramarine force:

HQ:
Level 1  Librarian with:
Terminator Armour (2+ armour, 5+ invul save)
Force Axe (+1s, unwieldy)
The dust of a thousand worlds Warlord trait.

Troops:
2 x Tactical squads, each with:
Melta gun
Combi-Melta
Power fist

2 x Rhino Transports

Elite:
1 x Ironclad Dreadnought with Ironclad Assault Launchers


1 x Terminator Squad with
Assault Cannon
Power Sword Sgt
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

V's

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1,000 point Space marine force:

HQ:
Captain with
Power claw
Combi-melta
Legendary Fighter Warlord trait.

Command squad with
Power fist

1 x Razorback with
Twin linked Lascannon

3 x Tactical squads with
Missile launchers
Melta guns
2 x Power Swords
1 x Power Axe

3 x Rhino Transports

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The mission selected was: Crusade.
Two items of scenery were selected to be 'peculiar terrain' - a woodland copse, and a Ruin within Chris's deployment zone.

Librarian powers drawn: Inferno and Smite.



We rolled for turns and I won, choosing to deploy first on the near-side of the board:


Friday, July 6, 2012

Warhammer 40k 6th edition. My first game battle report. (Pt.2)


Welcome back, this is the battle report for our battle - some details are amended in retrospect, I hope it gives you an insight into the workings of the new rules! 

Events by turn:

Turn 1: Stu
<Night time>
Ultramarine deployment
Movement:
Ultramarine movement
My Rhino’s moved forward towards the first objective, and into the battle zone I was setting up with the placement of these two mid-field objectives.
Terminators and Dreadnought followed alongside, the Dread using a Rhino as cover. (Cowardly, yeah... but its a 5+ cover save, and with the night time rules - I was getting a +2 shrouded bonus due to the range the enemy would be shooting at me from. Thats a 3+ cover save. Nice.)
Shooting:

Missile launchers took a snap shot from the moving Rhino’s hatches, but failed to hit anything. (New rule: Snap fire - AWESOME! Basically, everything can shoot, but if its move or fire, or its a vehicle thats going to fast to normally be able to fire - it performs a 'snapfire' shot - an opportunistic fire of the weapon that requires a 6 to hit. It is also used as a defensive move against incoming attackers. Some say Orks are broken due to the way assault now works - but if the Orks get assaulted... a big mob has a LOT of shots... that would normally need a 5+?? to hit, instead its a 6... not a lot of difference there. I would opt to run 10 marines into a mob of 40 rather than recieve the charge, but thats 40 shots (less what the flamer hits *grin* and bolt pistols) to save from. (statistically - 6 hits, so 2-3 wounds... thats still a dead marine, and if luck is against you... who knows.).
Assault:
None.

Turn 1: Chris
<Night time>
**Peculiar terrain identified (Combat squad): Ruin – Targeting relay. Shots that roll a 1 to hit can be re rolled.** (I cannot remember what the objective's trait was. It was pretty useless I think)
Marine deployment
Movement:

Transports advanced towards both objectives, two rhinos positioning themselves nicely next to my entire battle force.
Shooting:
Missile launcher and Lascannon’s shot into the darkness at the transports but most shots fail to damage anything due to the shroud of darkness. The closest Rhino however is destroyed *+1 Vicory point for Secondary Objective: First Blood* leaving a mighty crater, and 3 desintegrated marines as the remaining 7 take cover in the crater. The Nearside Rhino opened fire on Terminators to no avail.
Assault:
None

Turn 2: Stu
<Night time ends>

Movement:
The second rhino advances on the nearest objective and unloads its troops into the ruins in front of the two enemy rhinos.
**Objective trait revealed: Enemies who wish to assault defenders can only move half the rolled charge distance**
The 7 guys from the previously blown up rhino move through cover (thanks to the nearby Warlord Librarian granting move through cover).
The dreadnought and Terminator with Librarian advance on the closest rhino.
Shooting:

The shooting starts with the troops that mounted the rhino – firing two melta shots from the top-hatch, shearing the weapon systems off the closest rhino, but causing no other real damage.
The Ironclad Dreadnought fires its melta gun through the terminators at the Rhino but fails to score a hit.
The second tactical squad fires from the ruins upon the rhino’s with two melta shots and a snapshot krak missile – this time shearing the weapons systems off of the other Rhino, immobilising it, and causing it to blow up with a final hit. The troops dismount unharmed into the crater in front of the terminators.
The Librarian opens up with a smite as the Terminators open up with Storm bolter and Assault cannon eliminating everyone except for the Sargent, who though sheer luck, is just out of assault range of the terminators charge roll, and breaks – making a run for his own lines.
Assault:
Terminators attempt a charge, but they roll too low to get through the crater into combat.

Turn 2: Chris
<Night time ends>

Movement:

The damaged rhino near the Ultramarines unloads its troops into a firing line along with the command squad who dismount from the Razorback. The other rhino rumbles up alongside the woodland objective and unloads its troops into the woods.
**Objective trait revealed: Enemies who wish to assault defenders can only move half the rolled charge distance**
**Peculiar terrain identified: Woodland: Iron Wood. Forest provides a 3+ cover save instead of 5+**
(On a note: I love this randomness. Normally this would be an objective sat in the woods that would probably be left with someone nearbye for the remainder of the game… but with these traits, it means that anyone shooting at the troops inside have to fend off a 3+ cover save, have to move through cover to advance into woods, and if they wish to charge, can only move half the distance they roll… Brutal! )
Shooting:
The marine forces open fire with a volley of heavy weapons fire on the remaining Ultramarine Rhino causing it to explode in a spectacular fashion, catching the 7 remaining tactical troops inside, their own command squad, combat squad, surviving sargent and two of the terminators. Spectacularly, only one marine was lost due to this explosion, and it counts as friendly fire. (Again, loving the chaos here!)
The command squad and tactical squad open fire on the two tactical squads in front of it, killing several of the marines.
The lone Sargent lobs a Krak grenade into the unhelmeted face of an ultramarine trooper before him as he is preparing his charge, blasting the surprised victims head clean off and leaving a fountain of crimson gushing from atop the power armoured foe that lays slain before him...
Assault:
The first assault move of the game! The lone Sargent then charges forward into single battle with the squad of ultramarines in an attempt to get his power axe to bear on the squad, but in his blood lust leaves himself open and is cut down by a lucky snapfire reaction shot before he can engage.


Turn 3: Stu

Movement:

The surviving marines in the ruins and vehicle craters advance on the command squad as the terminators advance on the combat squad that emerged from the Rhino.
The Ironclad dreadnought advances into the crater of the first destroyed rhino to line a melta shot up on the Razorback.
Shooting:
The tactical squads manage to slay two more of the command squad and wound the captain.
The terminators manage to slay one single marine with their volley of fire, and the Librarian attempts another Smite, but is nullified thanks to a lucky *Deny the witch* roll from the tactical squad. (New Rule: Deny the Witch. Psychers are much more powerful now - when they attempt to cast psychic spells, instead of a counterspell attempt that can only be done if the defender has a psycher within range, the unit targeted can attempt to shrug off the spell - with a psycher on the board, the roll improves. Normally this is a 6+ - a quirk that will sometimes help... Normally this is the case...)
The Ironclad managed to hit its target, but rolls a 1 on its Pen roll.
Assault:
The terminators advance on the combat squad, losing 1 man to the initial combat before eliminating all bar the marine sargent, who takes the initiative to run from combat.
The two tactical squads advance on the opposing command squad and kill the remaining marine, but fail to kill the warlord, who himself manages to slay the Sargent *+1 Victory point: Legendary Fighter* The captain then fails his leadership test for losing by 1, but is caught by one of the squads, and everyone remains in combat (Rule unclear here. We presumed that because the captain was caught by one of the squads, he never managed to get the opportunity to break from combat, so the other squad who failed on their initiative roll would still be in base to base contact and would carry on fighting.)

Turn 3: Chris

Movement:
The woodland troops spread out a little to take advantage of the space in the woods and get their melta guns and boltguns into a more useful distance.
The Razorback backs off from the dreadnought to avoid its melta gun.
Shooting:
Razorback attempts to destroy dreadnought but fails to penetrate its thickened armour.
The woodland tactical squad open fire on the terminators – but their melta gun is just out of reach, and the multi melta fails to wound. Regardless, they still manage to kill one of the terminators, whilst another drops to the volley of fire from a combat squad on a nearbye building.
The rhino that has been mostly ignored since losing its stormbolters moves around to get a line on the Dreadnought to attempt to Ram it in the next round.
 Assault:
The captain starts to dismantle the troops he is in combat with, causing both units to break and flee. He then consolidates 6” into the safety of the Iron Woodlands near the remaining full tactical squad.

Turn 4: Stu

Movement:
The terminators advance on the woodland troops.
The ironclad advances towards the captain, and the consolidated marines advance on the woods from the side.
Shooting:
The terminators spin round and open fire on the sole sargent – effectively killing him in a hail of bullets (but again, deny the witch prevents the librarian from doing anything!)
The ironclad unloads its melta and stormbolter at the Sargent but the bolter shots fail to wound and the melta shot is saved by a nearby tactical marine (Note in retrospect: Clearer on the rules now - the captain would have had to be part of that squad to perform this manoeuvre. Regardless, the look out sir roll was high enough that it could have been an iron halo save.)
The remaining tactical troops (1 melta gun from one squad, and a melta, missile and 2 or 3 other troops from the other squad) open fire into the woodlands, dropping a solo marine in their hail of fire.
Assault:

The Ironclad descends into the woodlands catching the captain in melee. The captain flails helplessly as the dreadnought hits him again and again and again… but every wound that lands is absorbed by his Iron Halo.
The two units of tactical troops charge the woodland marines, the sole melta gunner failing to make the 3” run… and manage to drop a couple of marines in exchange for the power sword on that sargent cutting some of them down.

Turn 4: Chris

Movement:

In a desperate attempt to get the Captain away from the dreadnought, the combat squad on the nearby roof starts making a run towards the dreadnought
Shooting: 
The remaining terminators are killed from fire from what units remain, with the exception of the librarian.
Assault:
The ironclad inflicts another single wound in combat – which is taken on a tactical trooper (The rules do not state anything about attackers not being able to target fresh combatants – it seems to all be done on initiative, so we just rolled with it, and the wound was allocated here, though even if it was not the combat squad could have ‘look out sir! Arrrrghed’ on a 2+ to allocate the wound, so no tears shed. Note in retrospective: This was handled wrong - the Dreadnought would choose a target unit - in this case the captain, and the wounds would not have been distributed to the other unit as they are not the same squad. *The more you know!* :p) The captain and the tactical squad then opt to fail their morale test, and the captain escapes, whilst the troops remain locked in combat.
The tactical troops carry on, drawing with a casualty each again, leaving a single marine fighting the remaining 7 tactical troops. He shall forever be known as Jimmy the Indomitable!

Turn 5: Stu

Movement:

In an attempt to get anything that resembles a victory point in the game, the solitary melta gunner makes a sprint for the objective in the tower, but pretty much falls flat on his face in the rhino explosion craters.
The Librarian spotting the wounded captain on the edge of the woods advances towards him, then after ANOTHER ‘deny the witch’ roll, charges the captain.
Shooting:
The only shooting this round was the denied librarian Smite.
Assault:
The ‘epic battle of epicness’ commences. The Warlords initiate a challenge, and proceed to fail to inflict any damage on each other what so ever.
The dreadnought proceeds to smash another marine asunder with its Seismic hammer whilst the tactical troops fight on in a stalemate – the sole ultramarine trooper passing another 3 armour saves.(go Jimmy!)

Turn 5: Chris

Movement:
The razorback adjusts to get a line of fire on the melta gunner running towards the objective in the tower.
Shooting:

The razorback fires, but the melta gunner manages to spin behind a rock and dive out of the way of the incoming shot, laughing at his luck, he then gets smacked in the face from a long range krak missile and collapses into the crater with the remains of squad mates from the wrecked Rhino.
Assault:
The dreadnought smashes another marine asunder leaving one standing.
The epic battle of epicness continues, librarian and captain again failing to make any wounds stick.

Turn 6: Stu

It was decided this would just be the last round due to time and the fact I was no longer in a position to score more than a single victory point versus the half a dozen he was guaranteed at this point. The epic battle of epicness continues, the captain managing to land a wound on the terminator librarian, the dreadnought finishing the remaining marine and consolidating through the woods deeper into cover from the Razorback’s lascannon, and Jimmy finally falls to the weight of armour saves he is called upon to make this round.

Turn 6: Chris

In a final display, the captain cuts down the Librarian and ends the Epic battle of Epicness, netting another two Victory points for his forces *Legendary fighter and Secondary Objective: Slay Warlord*
To add insult to injury the tactical squad opens up with melta fire, lascannons from the dreadnought and a missile from the deployment zone to cripple the Ironclad, resulting in a total annihilation for the Space Marine forces.


Final Score: Space Marines: 10 , Ultramarines: 0.

Ok, I got my ass handed to me, but it didn't feel like it as we were playing, and it was a fantastically epic battle. Apart from a couple of unlucky rolls early on when I had my entire army facing ¼ of his that I intended to quickly crush, but failed to make a big enough dent in, it could have gone either way. (Come on - 4 melta shots, two missile shots, melta gun, an assault cannon and a charging terminator squad... very unluck to take only a gun off one rhino and glance the other one to death (weapons, imobilised, destroyed) I must say I'm loving the new rules – the unpredictability of much of it, the new rules for charging, fleet of foot, move through cover and the warlord rules – as well as so many new psychic powers just make it so much more random… and also, evens the playing field between the different forces. I think I could now have a decent shot at surviving against a Tyranid force, as opposed to the guaranteed Wipe out I have always experienced in the past.

Most definitely the most memorable moments wherem firstly: when 3 of the Rhino's exploded over the course of two turns turning the main battlefield area into a no mans land. If it were not for the Warlord ability granted by my librarian to all within 12" - Move through Cover - I would have been at an even greater disadvantage at this point. Secondly, the Captain v Dreadnought... Chris's tactics of throwing marines in there to die to allow the captain to use either Combat Tactics or 'our weapons do nothing'(??) rule (same thing, but allows anyone to opt to run from something they cannot damage.) to escape combat. Naturally the final most memorable moment was the entirety of the last round where the Epic Battle of Epicness finally concluded and the remnants of my army were blown to hell.

I cant wait until next week for the next session :)

Thursday, July 5, 2012

6th Edition... OMG


That may just have been one of the most entertaining games of 40k I have ever played... Their attempts to make it more cinematic worked a treat, and such an action packed battle was mad! Battle report will be up as soon as I write it, but there is a LOT of detail to write about... It may come in sections...

-V

Thursday, December 22, 2011

Xcom UFO Defense, and others: discounted on Steam

I am kicking about my parents tonight and have been unable to play Star Wars or Skyrim due to being on an old laptop instead of my desktop. I took a looksie on steam when talking to my dad about buying Terror From The Deep a few days ago... and seen that Steam has a sale on... all the games are discounted... Damn it!

If you have been considering getting one of these games - or even any other game that steam has for sale, it is a good time to take a look. Cheap cheap cheap!

-V

Thursday, October 20, 2011

Crysis 2: In review


After a fairly stressful few weeks, being ill, loaded up with uni work and not being able to focus on anything, I picked up Crysis 2 and gave it a whirl. This is going to be a mini-review, but I shall start by saying that this game: is EPIC!

My first play through must have taken in excess of 30 hours, and it was fairly non stop action/storyline. I played it through on the second hardest difficulty mode (Hey, I wanted a challenge!) - This did not prove to be a bad choice, the AI is very good, the game is NOT a walkover, but there are enough areas in the game where you can just go Banzaii and lay waste to everything, as well as a good balance of areas where you HAVE to be strategic (I refer to Pinger boss fights, and the Seph guardians that kick about.)

The plot is good - it seems to a generic "Ahh were doomed" plot line based in New York - but the whole damn thing just feels so atmospheric, and gets the adrenaline pumping. Something I have not experienced since FEAR and Doom3 (Loved FEAR, Doom 3 bored me cos Im not into horror/suspense gaming.)

Graphics: Beautiful, I never played the original Crysis - the last thing I played that had flashy graphics was Probably Far-Cry... (WOW doesn't count right? :p)

Re playability? Well - I finished the game, and I immediately restarted on the hardest difficulty setting... I started off with access to the same weapon and suit mods that I had upgraded through the first walk through - though I don't seem to be able to upgrade the suit any further - perhaps a bug, but it matters not because I have the only suit mods I use already active. I am roughly 1/4 of the way through, maybe closer to 1/2 but I have probably played a good 10 hours on this setting... I have been doing a stealth run, and the change in game play brings some awesome challenges. The first run through I was learning the ropes - now I find myself boldly stepping up to most things, grabbing them by the throat into cover and inserting a knife into their face. Ill probably do a stealth guide as my next post, because it is just so much FUN!!!

-V

Thursday, October 13, 2011

New PC!

Its been a long time coming, but I finally have a new PC :D

AMD Phenom II X4 555 with 8gb ram and 560GTX grapihcs card.

This thing goes like a bat out of hell. Loaded up Deus Ex (Which laptop struggled with on min settings) and BAM max everything - not even a stutter...

<3

Wednesday, July 13, 2011

Geekgasm! : Planetside 2.

Planetside 1: Vanu Sovreignty
Planetside 2: NC and the Terran Republic.
So... Planetside 2...

I so cannot wait... Planetside is my 2nd longest played online game. (MMORPGFPS? MMOFPS may be more accurate, the roleplay aspect is simply that of having character advancement and a side of a conflict to fight for.) I made many friends in that game, and I have many occasions where I wish I could just log on and play like I did back in the day!

After watching the trailer at the above linky... I am stoked, I WANTS IT NOW!!!

PewPew
-V