Thursday, August 30, 2012

I miss BRK! (BigRedKitty)


Anyone who has been around the Blogosphere for the last few years probably knows whom this person is. A former columnist for WOW insider, and an avid Hunter through World of Warcraft.

Where is he now? I have no idea. I have tried searching for updates but the interwebz comes up short, and his blogs: Brain Needed Space has been silent for months, and BigRedKitty site seems to have been taken down...

Dang, even just thinking of his Hunter Guide Movies makes me want to break out World of Warcraft and resubscribe... If anyone knows the whereabouts of this fella, drop us a comment I'm sure the community that he pulled together is still floating about in wonder ^.^

Anyway, I felt like putting a random post in today and this is what crossed my mind! Enjoy!

-V

Wednesday, August 29, 2012

Skyrim: Hearthfire DLC

Being released on the Xbox 360 next week, this piece of DLC for TES:V Skyrim is something a little different...

Land ownership, Home building, Adoptions, and protecting your property...

I am not sure about implementation, but it sounds like a fantastic way to draw in more players who like Sims type games, as well as Role players who would jump at the opportunity to build their own home and expand on the activities they can do.

Players can buy plots of land, upon which they can design and build a home. This at first glance sounds like a good idea. You can find a location you like, and make something to your own tastes. The reality of it however I suspect will be a little different... Having no experience with the Construction Kits for the likes of Morrowind, I am not the best to speak on the matter, but I imagine choosing size, shape, design, appearance, and all the other features that will be required is going to be more than a little tricky and time consuming. The alternative would be a 'plug and play' system, but then the player is not really designing their own  home... just picking the modular layout. I would like to get my hands on it to take a look in more detail, but unfortunately I have no Xbox 360. Checking out the video does make it appear to be a 'modular' type set up, and I even think furniture is automatically places ala house furnishings for in-city housing.

As an aside, I think this game would be excellent if they were to implement some Minecraftian features... let players gather the materials and build the house from the floors and walls up, placing sections as they wish. Also, being able to turn their game into a 'server' for friends and family to come join them on for some co-op or role play goodness could work very well. It need not exactly be balanced, just optional.

In addition to building your house, you can get NPC's on board. Bards, servants, adoptions, etc. This should all add up to make it feel much richer, and I think it will be very good to see in action :-) Fingers crossed there is a lot of detail to it, as it would be kinda poopy to build the home, move in your partner adopt some kids, fight to keep away the beasties only for there to be nothing to do when you are there. Player housing just now for me is a case of 'nip in, drop stuff in a chest, nip back out again' affair. Rather boring, its just storage.

If you plan to download this game next week, it would be great to learn more :-) I will be keeping an eye out for Let's plays and reviews!


-V

Tuesday, August 28, 2012

Networking!!!

Networking!!!
So I finally got around to tying my YouTube channel and this Blog along to a Twitter account. You can follow me @Velkairiwyth and you can become a Velkster by subscribing to my YouTube channel! Here I post my let's plays, and intend to post periodic V-Logs aswell. I am fast approaching 100 subscribers and have in excess fo 10k views from my first month of (properly) posting Let's play videos. I am thoroughly enjoying it and dont intend to stop any time soon :-)

-V

Monday, August 27, 2012

Dragon City - Another Velk Review


Dragon City is another freemium game that is available to play on Facebook. It came out in May, and at the time of writing has just under 11 Million players. That is more than World Of Warcraft!

At its core it is a city/pet management game, with a hint of Pokemon/Final Fantasy in its collectibles and combat system.
You build 'Habitats' to house dragons and generate Gold, and you make farms for food. There are a variety of other buildings that can be made that provide functionality and boosts that help you do more, including the Hatchery where you hatch eggs you buy or breed, and a Breeding mountain where you can breed the dragons.
My city
In order to get new dragons, you initially need to buy or be gifted elemental dragon eggs (earth, fire, wind, air, ice, etc.) which you can then cross breed with other dragons to create hybrid dragons which will have multiple abilities, and then further down the line, the rare hybrids, legendary or pure dragons. It is very Pokemon-esque and incites quite a 'gotta catch em all' mentality. A full list of the eggs and dragons can be found here: >Linky< - be warned - you may find youself returning time and time again to see what type of dragon you managed to breed, and to take your new pets for a spin in the arena to find out what works best for you and kick some dragon-rumps.
A Platiunum and Legendary dragon duel
There is a ranked battle system (PVP and PVE, but they are all against AI - the PVP system is against the dragons that other people have selected to be their fight-team) in the game where you take the dragons you have bred and trained into combat against other dragons groups. Each dragon has a number of abilities and they can affect other dragons to varying degrees, e.g using a water spell from a water dragon on a fire dragon would do a critical hit and likely kill it in one shot, whereas using a meteor attack from an earth dragon on a fire dragon might result in a 'weak' or 'innefecctive' hit that does little or no damage. The system has many intricacies, at least up until your touting an army of legendary dragons that need to be understood to have success in these arena battles.
PVP arena (You play against the teams, not actual players.)
I found this game to be quite addictive, and indeed at the time of writing I am around level 28 and my main battle trio is 3 different legendary dragons (Which admittedly feels cheap.) and I am trying to breed Pure dragons.

Naturally, as a freemium game there are elements to the game that introduce an in game currency, in this case, gems, but much akin to Tiny Tower - it is so easy to gather them through levelling and arena battles, that there is little need to spend unless you have the extra money to do so, or only have short play periods, as the majority of the gem spends are on time boosts (food, breeding, hatching, building and later on, island expansions, most of which take time, and if you want you can skip the wait at the cost of 1 gem per hour.) This game has actually proven to be one of the best facebook games for someone like myself who is too cheap to spend money on freemium games, as the balance of required currencty to available means that at most, I have to play a few days of arena matches to get a pile of gems for things I want to treat myself to. In any case, Facebook/google adverts are all screened and safe so if you are like me, just click on any adverts that interest you and give them some ad revenue ;-).

Verdict:

Graphics: 4/5 (tis good, but could be better)
Sound: 5/5 (The music is very relaxing and I would say is the best I have heard in a facebook game. 99% of the time I have the music off...)
Gameplay: 5/5 (Basic, but with an excellent element in addictive battles and breeding.)
Balance: 5/5 (You never need to spend a penny, nor a lot of time, but you don't feel ripped off if you do spend money, and you can actually sit in game for a long time playing around, replanning your city, etc etc.)

Overall: 5/5 - (about 95% to be more accurate)

If you have not played it, try it out!

-V

Saturday, August 25, 2012

Apple v Samsung: $1 billion to Apple...


Warning:: Rant incoming!

Reading this article... seriously? They had the jury review over 700 patent questions, and assign dollar values to each of the patents in question, and they tallied it up to over $1 billion... in two days... I cant help but call a lil bit of BS on this one. Sounds a bit too fast to be legit.

Patent wars across varying companies have been on going for years, (Here is an interesting article, if dated.) and in most cases its more of a 'patent arms race' used as a defensive measure to prevent all the companies from suing the pants off of each other... I get the impression at some point down the line this is going to fall apart. My guess is that it will be found that its a bit of dodgy dealing, or it sparks a more aggressive approach to patent issue resolutions. Perhaps not a bad thing, but the biggest company with the most bucks is likely to be standing dominant on a heap of broken companies, not exactly good for the consumer.

Boom?

Tuesday, August 21, 2012

CSR Racing Review and thoughts.

My Tier 1 Ford Focus. 

CSR Racing is an iOS game that was released at the end of June. Since its inception, it has been a relatively big hit, and has also proven to be a huge cash cow for NaturalMotion Games.

I aim for this lengthly post to count as both a review and as a bit of a guide for new players of the game. I am by far an expert for the game, but by this point I have cleared the First Tier content, and am approximately half way through the second tier. All the waffle below is my opinon, but I will link in other sources where possible… Grab a cup of tea, sit back and relax… this is not going to be short…

So far, the game has proved to be very immersing, with excellent quality graphics and audio. It reminds me strongly of Need for Speed and Burnout, and is essentially a game where you customise and upgrade your car and take to the streets to compete in drag races which return coin which you reinvest in further upgrades or new vehicles to do better at the drag races. I find that you can take a great sense of pride and ownership of your vehicle… The game makes you want to pick a vehicle you like (in this case I picked a ford focus which is in the title image, as I drive the same car.) which you then customise the looks of (which also provides bonus $’s at the end of each race) and upgrade to make it the best drag racer it can be. Every vehicle also behaves differently, with different levels of traction, speed bands and gear ratios which mean you have to adapt to the car.

In each race you have the ‘start’ where you need to balance the rev limiter to get the perfect start without too much wheel spin or power loss, and then you control the timings of the Gear changes or NOs injections. It is a battle of timing and efficiency, and whilst it can be a bit samey, does not detract from the game play in the slightest.

At Tier 1 you can participate in the Regulation Races (Easy races which provide easy income, but only in small chunks), the Ladder system (progressively more difficult races with good rewards), Challenges (periodic challenges which can be tough, but give good rewards), Daily Races (drags where you are ‘loaned’ a vehicle and are given good rewards, that get progressively higher if you play daily. These are fairly easy races and a good way out of a cash bottleneck.) and the all important Crew Battles, where you take your car and compete against the local race circuit/gangs. Said gangs provide a lot of smack talk and generally succeed in making you want to crush their racers into the road, and it feels oh-so-good when you upgrade your vehicle enough and ace the race. When you defeat the gang leader, you can progress to the next tier. 

Each tier requires an equivalently Tiered car in order to race. This is where things can get tricky for the free player. You can try to win the Gang leaders car at the risk of the Gold Coins you win by defeating them, or you can go on the hunt for a new vehicle. I was sad at this point as I really liked the Ford Focus and had grown to love it, and was not going to be able to use it in Tier 2! Unfortunately I never re raced the gang leader for his car as I don’t like the new Mini, and did not want to risk the coin... so I continued to do the Ladder and Regulation races in Tier 1 until the assistant gal in the game turned up with a special deal for a half-price car, in this case a Chevrolet Camaro. 
My Tier 2 Camaro. (I know, not a great paint job but still!)
I thought that it looked decent, and had good stats but I was $2000 shy for it (I always seem to be a little short to take up one of these offers) so I forked out 15 of the 16 Gold Coins I had earned through races and leveling, and spent the $30,000 on upgrades, then took to tier 2. 
Tier 2 is somewhat similar but the cars you race against are better equipped, and Restriction Races are introduced. I have not really toyed about with these as my car is too light, and too fast to meet the restricted criteria…

Generally the player will play through races, earn cash, spend it on upgrade (and eventually vehicles) and win their way through each tier. I am not sure what happens when you reach the end of Tier 5 – but I get the feeling this is going to be a fairly long game, but so far after a week of play I am enjoying it! As there is a reasonable conversion rate of real money to gold coins players that are willing to spend real money on in-game purchases should not feel as ripped off as many other games. With a player base of around 2.5 Million at present, announcements of the huge revenue pulled from it can attest to how many players enjoy the game enough to valiate spending money. Plus, every spend is optional. For myself, the items I would be most willing to spend money on would be for a really nice car and some custom decals to make it look good. I am happy to wait for the delivery of more advanced parts and cars, but these can be sped up with gold coins too.

An aside on the Freemium system:
The Freemium system is a method of game delivery that allows players to get and play the game for free, and which usually includes purchasable in game content or advertising. Many people look upon the freemium system with distain, as many developers approach the freemium market with the mindset of milking players for as much money as possible. Whilst in many cases *cough Zynga cough* this is true, the costs of many in game items is prohibitive to all but the most avid and fat-pursed gamer. Many of these games have ‘choke points’ where the player is forced to spend their in-game credit to bypass, which in turn means spending money. Players can usually horde just enough of the in-game credit to get through these places, or are able to ‘beg it’ from their friends if they are determined not to pay anything, but it can be very slow. Some games are highly profitable without giving players the feeling that they are being ‘Nickel and dimed’ – a good example of a game that gets the balance right, or at least in favor of the customer being Tiny Tower (Android & iOS). 

In this game the user is given a range of sources of the in game currency ‘Bux’ and if they play regularly, are constantly being bombarded with it via tips from the occasional elevator passenger, or for helping locate ‘Bitizens’ within the tower. This may have dented the revenue stream for the company, but for a two man development team, a couple of million $ a year cannot be frowned upon, and best of all the game is perfectly playable for those that don’t want to spend the coin. In my opinion – freemium gaming is actually very good. If you would not have bought the game normally, you get to play it at no cost. In my case, if I would be willing to buy the game in a shop, then I would attribute a cash value to the game and use it as my limit for in game spends. The other upside is that with the software market the way it is today with piracy and the likes, it can prove a stable source of income for the developer meaning that they can continue to make good games. Without the freemium system I would not have played: DC Universe Online, Blacklight Retribution, CSR Racing, Lord Of The Rings online and more… all games I really enjoy(ed) playing.

In Conclusion:
The game is free. Try it! you wont be disappointed if you are in any way a fan of racing games, or car customisation games. It provides a quality experience, and is indeed a game that could have gone to market with a reasonable price tag. Try it, dont be afraid to spend a few bob for your own special ride, and enjoy! 

GFX: 9/10
Audio: 8/10
Addiction: 8.5/10
Value: 8/10
Fun: 9/10
Overall: 8.5/10

Thursday, August 16, 2012

EA considering calling it a day and selling up?


I read that EA, a game company that has a large array of games under its collar, and companies it has accumulated (Bioware, Mythinc, etc.) including Star Wars: The Old Republic, Dragon Age, spore, Mas Effect, Crysis etc, and has a vast number of games in development, are considering selling off the company.

some articles on the matter:



It looks like they are only considering offers that are significantly higher than the companies value at present, but that does not mean someone will not jump...

I think with the decline of players in SW:TOR and the lack of success here and with Warhammer Online, a midst social games and mobile game releases, they are just not bringing in the bucks, and this is reflected by the share price drop... Not a good year for video games developers is it... :s

Wednesday, August 15, 2012

Command and Conquer *squee*


*geekgasm*

The original C&C was my first RTS - and when it came out, to say I got addicted was an understatement. I played the hell out of that game, and its sequels! Red Alert was actually one of the first online games that I played - deathmatch games, there was a league at some point with thousands of players on it, I managed to get into the top 30 at one point, an achievement I am still proud of :p

Ill be keeping tabs on this game... It looks fun :D

-V

Next generation consoles, Xbox 720, PS4, Wii-U


Having a bit of a geek out and looking into the next gen consoles.

Presently I have an old Xbox that I never use, a Wii that I rarely use and a PS3 that has needed the optical lense replaced in the Blu-Ray drive. That aside, I have an interest in the upcoming consoles... Will I get one? Unlikely... unless I happen upon some decent work and clear off some debts!

PS4
Rumoured for a Christmas 2013 release date, the PS4 looks like it is going to pack i some awesome improvements compared to the current console. Considering the problems with the PS3 launch (Taking so long to get to market they lost a lot of the game release reservations that the usually get, e.g Final Fantasy series, to other market sectors meaning there was not really anything worthwhile and unique on release. In addition, the loss of backwards compatibility really hindered things. PS4 is not even going to attempt backwards compatibility!) my fingers are crossed that this console is shipped ASAP and that it comes with some good games!

I have a few concerns about this console I must admit...

From what I read, the components already seem selected, and are not the best to date... yet they are not planning to release for nearly a year and a half?? This will surely mean the released console that will cost as much as a decent desktop pc will be outdated already... Loss of backwards compatibility is an ouchie, and it seems they are going the Steam route, so no second hand games.... Oh my.

Hype factor dropped for me, but we will keep tabs on things...

Xbox 720
Alrighty then, the 360 was the first next-gen console I tried of the current bunch, but I got it early and resold it on Ebay to people much more eager for a hefty profit (dont look at me like that! It was an auction cos I couldn't afford to keep it!) but my initial impressions were pretty positive. The next gen console, which looks to be called 'Inifinity' (Yeah, were just gonna call it 720 aren't we :p) is looking to improve in many areas compared to the PS3. firstly, it is bringing Blu-Ray to the forefront. The HD-DVD and BR wars were lost for the 360, so this move makes perfect sense.

The 720 also looks to be packed with AMD components. Normally there is a bit of a components war that goes on with consoles, but this time it looks like AMD is sweeping the field.

The 720 also seems ahead of the PS4 in that developers are already toying with prototype consoles for developing games. Again, said games look like they will be released steam-style.

A note from research; the consoles look like they have much lower price costs than I expectd... <£200 for the 720 and PS4... Hard to believe, but if it is, bring it!

Wii-U
Also known as the nintendo police siren... I currently have a Wii - and it is used almost exclusively for Wii Fit. We borrowed a few games off a friend but never play them. some of the social games can be a  giggle, but its usually just something that happens at family events.

First thing about the Wii-U - It beings HD to the field. I felt the lack of HD on the Wii was a killer, I would have played it so much more and bought games if I felt like it was even remotely competition for the PS3 for the luscious high defenition TV we were using for gaming on. Wii-U gets a mighty big tick for this change. The catch is, reports are that the graphics will only equal the PS3 or 360 but not the new consoles, but hopefully the price label will make the difference (Though at expectations of £400 - I wont be investing!).

A nice bonus, it has a screen on the controller, which could have many awesome functions.

Lacking Blu-Ray player... Oh dear... But it looks like games will use the traditional method, and that there is a vast number of games, as well as backwards compatability.

One thing the siren has going for it is that it will be early to market, hitting the shelves for this christmas.

Anyway, rant over - I just wanted to put a post that had info on all the consoles in the one place and have a think on what is coming. My verdict: I dont intend to invest in any. I think I will stick to PC gaming as it is much more up my alley :p

Here are some links to Tech Radar;s posts on the next-gen consoles.

Xbox 720
Wii-U
PS4

-V

Thursday, August 9, 2012

More on the Zynga scenario



I have absolutely no doubt what so ever, that I am NOT the primary news providing that you, dear reader, ascribe to.

However. There has been more happenings in Zyngaville that I felt like discussing, since I have put up a post or two prior regading the matter.

The first thing I wish to say is... EA filing lawsuit for The Ville looking like a Sims Social clone. (Call me a muppet, but I thought both games were from the same provider and kinda WERE the same game - so this does not surprise me at all now I think about it.). This can ONLY bode ill for Zynga. With the fail of their move to get Draw Something and its numbers then going down the pan, their general issues with shares dropping and suspicious activities... This hits them hard, I believe it was their recovery game. I may be sceptical, but I must say I dont want to see a big games company with a lot of employees go down the drain, but its sounding more and more like it is circling it to me...

anyway, for a more detailed look, here is a link to an article that I was reading from GamesIndustry.Biz. as you can see, things are looking grim.

Next post shall be a cheerful one, promise :p

-V

Minecraft V 1.3.1 - my thoughts & let's play linky

So, Minecraft 1.3.1 came out at the beginning of the month. I have spent a fair amount of time playing it, I have also been doing a let's play of it. I must say I am thoroughly enjoying doing this let's play. I had been doing one for Hardcore minecraft before it, but the videos started bugging out and glitching and I lost a chunk of it so have paused it in favour of this for now. I have also been doing one for XCOM and periodic Portal and Blacklight Retribution videos, as well as a more recent series for Skyrim - with Dawnguard. All good fun :D

Now, I dont know what it is about Minecraft, but its hella addictive. When I first started playing it, it was creepy, jumpy but at the same time very simple (especially if you have the wiki page open! :p)

I learned to play whilst watching Tobuscus play that and Skyrim, and also watching the epic videos from The Yogscast. I think these helped to feed the addiction just a little... haha!

So, in 1.3.1 - a butt ton of new features have been implemented, from Enchanting enhancements (see what I did there?!) and Experience sources to new items and features such as gem trading (which as Gamechap and Bertie would have you believe - is not great yet...). So far my experiences have all been positive. The game runs just fine and dandy, and the only thing that seems to have changed is the amount of creepers. Dang creepers! dont just take my word for it tough, go check it out! :-) 

I have linked part 1 of my let's play below, I hope it amuses you!

-V

Monday, August 6, 2012

Mars Landing: Curiosity rover - Skycrane geek factor


Unfortunately I did not watch the rover landing, I was sorting my kids out before heading to work this morning... But for anyone following this, the geek factor is astounding :D

My University worked on some aspects of the mission package (If I remember correctly, it will be the communications equipment on board)

Below are a couple of links to news articles, but what I really want to talk about in this blog post is the Sky Crane and the landing.


Long story short, the capsule blasts through the atmosphere, heat-shield down at a rediculously high speed. The atmosphere decelerates the landing capsule, and when it gets closer, it pops open a parachute, and drops the heat shield to lose weight. 
At this point it then descends, slowing as it does so until it gets to a nominal height for the Sky-Crane to take over, which fires rocket boosters to halt the descent and hover in place.
The Sky crane is literally a hovercraft, like something from Sci-Fi - it is a big platform that hovers some 10-20M off the ground, and lowers the Rover on a crane to the surface. Once the crane detatches - the Sky Crane platform fires its thrusters and literally blasts itself off into the distance a couple of hundred meters and is destroyed. Talk about fire and forget. The technology in this must have cost Millions, if not more - and the amount of testing done on it is extreme. 

The logistics involved mean that everything has to work first time, or the mission is lost. Lets not forget the rover itself weighs in at over a ton. 
The Navigation has to coordinate something entering the atmosphere at speeds higher than a sniper round, to land the capsule in a landing area, out of sight, that is some 10km square. Ideally in the middle of that area. Years can be spent just picking and choosing a landing location.

Anyway, i waffle - it all fascinates me and I done a study on the design and building of this rover, and studied the mission logistics.

I have included a video from YouTube that was referred to in that class - enjoy!!